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authorTyler Murphy <tylermurphy534@gmail.com>2021-10-31 11:25:27 -0400
committerTyler Murphy <tylermurphy534@gmail.com>2021-10-31 11:25:27 -0400
commit2a526291526811841d02ff813d9b3a7752570b43 (patch)
tree5bbac1fc857d4a87446470f1db5356ec89b64536 /src/main/resources/config.yml
parent1.3.1 build 3 (diff)
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1.3.1 build 4
Diffstat (limited to 'src/main/resources/config.yml')
-rw-r--r--src/main/resources/config.yml73
1 files changed, 45 insertions, 28 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index 457bb3a..64fdece 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -10,37 +10,34 @@ announceMessagesToNonPlayers: true
# default: false
nametagsVisible: false
-# Require bukkit permessions though a plugin to run commands, recomended on large servers
+# Require bukkit permissions though a plugin to run commands, recommended on large servers
# default: true
permissionsRequired: true
-# Minimum ammount of players to start the game. Cannot go lower than 2.
+# Minimum amount of players to start the game. Cannot go lower than 2.
# default: 2
minPlayers: 2
-# Spawn locations where players are teleported
-spawns:
- # Location where players are teleported into the game (/hs start)
- game:
- x: 0
- y: 0
- z: 0
- world: world
- # Location where players are teleported into the lobby (/hs join)
- lobby:
- x: 0
- y: 0
- z: 0
- world: world
- # Location where players are teleported when they exit (/hs leave)
- exit:
- x: 0
- y: 0
- z: 0
- world: world
+# This plugin by default functions as not tag to catch Hiders, but to pvp. All players are given weapons,
+# and seekers slightly better weapons (this can be changed in items.yml). If you want, you can disable this
+# entire pvp functionality, and make Hiders get found on a single hit. Hiders would also not be able to fight
+# back against Seekers if disabled.
+# default: true
+pvp: true
+
+# Players that join the server will automatically be placed into the lobby.
+# default: false
+autoJoin: false
+
+# (When autoJoin is false), when players join the world containing the lobby, they are automatically teleported
+# to the designated exit position so that they possibly don't spawn in the lobby while not in the queue. Anyone
+# who ever joins in the game world (the duplicated world where the game is played) will always be teleported
+# out regardless.
+# default: false
+teleportToExit: false
-# The worldborder closes every interval, whish is evey [delay] in minutes.
-# Thw worldborder stharts at [size], and decreaces 100 blocks every interval.
+# The worldborder closes every interval, which is evey [delay] in minutes.
+# Thw worldborder starts at [size], and decreases 100 blocks every interval.
# x & z are the center location. [enabled] is whenever the border is enabled.
# You can choose if Hiders are warned 30 seconds before the border moves.
worldBorder:
@@ -53,7 +50,7 @@ worldBorder:
# The taunt will activate every delay set in seconds. It will spawn a firework
# on a random Hider to alert a Seeker where someone may be. You can choose
-# to publially show the taunt countdown, and have the taunt run with only
+# to publicly show the taunt countdown, and have the taunt run with only
# one Hider left. Taunt delay must at least be 60s.
taunt:
delay: 360
@@ -71,7 +68,7 @@ glow:
stackable: true
enabled: true
-# The message prefixes displayed before messages. The message contents themselvs
+# The message prefixes displayed before messages. The message contents themselves
# can be changed in localization.yml.
prefix:
default: '&9Hide and Seek > &f'
@@ -86,9 +83,9 @@ prefix:
# ONLY EDIT BEYOND THIS POINT IF YOU KNOW WHAT YOU ARE DOING #
# ---------------------------------------------------------- #
-# The 2 coordinate bounds that will contain your hideAndSeek map. Its reccomended
+# The 2 coordinate bounds that will contain your hideAndSeek map. Its recommended
# that you use /hs setbounds for this, and not edit this directly, as breaking
-# this section will completly break the entire plugin when you run /hs mapsave.
+# this section will completely break the entire plugin when you run /hs mapsave.
bounds:
min:
x: 0
@@ -97,3 +94,23 @@ bounds:
x: 0
z: 0
+# Spawn locations where players are teleported
+spawns:
+ # Location where players are teleported into the game (/hs start)
+ game:
+ x: 0
+ y: 0
+ z: 0
+ world: world
+ # Location where players are teleported into the lobby (/hs join)
+ lobby:
+ x: 0
+ y: 0
+ z: 0
+ world: world
+ # Location where players are teleported when they exit (/hs leave)
+ exit:
+ x: 0
+ y: 0
+ z: 0
+ world: world \ No newline at end of file