From 2a526291526811841d02ff813d9b3a7752570b43 Mon Sep 17 00:00:00 2001 From: Tyler Murphy Date: Sun, 31 Oct 2021 11:25:27 -0400 Subject: 1.3.1 build 4 --- src/main/resources/config.yml | 73 ++++++++++++++++++++++++++----------------- 1 file changed, 45 insertions(+), 28 deletions(-) (limited to 'src/main/resources/config.yml') diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 457bb3a..64fdece 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -10,37 +10,34 @@ announceMessagesToNonPlayers: true # default: false nametagsVisible: false -# Require bukkit permessions though a plugin to run commands, recomended on large servers +# Require bukkit permissions though a plugin to run commands, recommended on large servers # default: true permissionsRequired: true -# Minimum ammount of players to start the game. Cannot go lower than 2. +# Minimum amount of players to start the game. Cannot go lower than 2. # default: 2 minPlayers: 2 -# Spawn locations where players are teleported -spawns: - # Location where players are teleported into the game (/hs start) - game: - x: 0 - y: 0 - z: 0 - world: world - # Location where players are teleported into the lobby (/hs join) - lobby: - x: 0 - y: 0 - z: 0 - world: world - # Location where players are teleported when they exit (/hs leave) - exit: - x: 0 - y: 0 - z: 0 - world: world +# This plugin by default functions as not tag to catch Hiders, but to pvp. All players are given weapons, +# and seekers slightly better weapons (this can be changed in items.yml). If you want, you can disable this +# entire pvp functionality, and make Hiders get found on a single hit. Hiders would also not be able to fight +# back against Seekers if disabled. +# default: true +pvp: true + +# Players that join the server will automatically be placed into the lobby. +# default: false +autoJoin: false + +# (When autoJoin is false), when players join the world containing the lobby, they are automatically teleported +# to the designated exit position so that they possibly don't spawn in the lobby while not in the queue. Anyone +# who ever joins in the game world (the duplicated world where the game is played) will always be teleported +# out regardless. +# default: false +teleportToExit: false -# The worldborder closes every interval, whish is evey [delay] in minutes. -# Thw worldborder stharts at [size], and decreaces 100 blocks every interval. +# The worldborder closes every interval, which is evey [delay] in minutes. +# Thw worldborder starts at [size], and decreases 100 blocks every interval. # x & z are the center location. [enabled] is whenever the border is enabled. # You can choose if Hiders are warned 30 seconds before the border moves. worldBorder: @@ -53,7 +50,7 @@ worldBorder: # The taunt will activate every delay set in seconds. It will spawn a firework # on a random Hider to alert a Seeker where someone may be. You can choose -# to publially show the taunt countdown, and have the taunt run with only +# to publicly show the taunt countdown, and have the taunt run with only # one Hider left. Taunt delay must at least be 60s. taunt: delay: 360 @@ -71,7 +68,7 @@ glow: stackable: true enabled: true -# The message prefixes displayed before messages. The message contents themselvs +# The message prefixes displayed before messages. The message contents themselves # can be changed in localization.yml. prefix: default: '&9Hide and Seek > &f' @@ -86,9 +83,9 @@ prefix: # ONLY EDIT BEYOND THIS POINT IF YOU KNOW WHAT YOU ARE DOING # # ---------------------------------------------------------- # -# The 2 coordinate bounds that will contain your hideAndSeek map. Its reccomended +# The 2 coordinate bounds that will contain your hideAndSeek map. Its recommended # that you use /hs setbounds for this, and not edit this directly, as breaking -# this section will completly break the entire plugin when you run /hs mapsave. +# this section will completely break the entire plugin when you run /hs mapsave. bounds: min: x: 0 @@ -97,3 +94,23 @@ bounds: x: 0 z: 0 +# Spawn locations where players are teleported +spawns: + # Location where players are teleported into the game (/hs start) + game: + x: 0 + y: 0 + z: 0 + world: world + # Location where players are teleported into the lobby (/hs join) + lobby: + x: 0 + y: 0 + z: 0 + world: world + # Location where players are teleported when they exit (/hs leave) + exit: + x: 0 + y: 0 + z: 0 + world: world \ No newline at end of file -- cgit v1.2.3-freya