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author | Tyler Murphy <tylermurphy534@gmail.com> | 2022-05-06 12:22:04 -0400 |
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committer | Tyler Murphy <tylermurphy534@gmail.com> | 2022-05-06 12:22:04 -0400 |
commit | 134444243a491a5b22c2cc4219e8fdd361ce2693 (patch) | |
tree | 911f4e84daeb86db739cbd61dd8986bcb0eb5326 /src/main/resources/config.yml | |
parent | add empty space to titles (diff) | |
download | kenshinshideandseek-134444243a491a5b22c2cc4219e8fdd361ce2693.tar.gz kenshinshideandseek-134444243a491a5b22c2cc4219e8fdd361ce2693.tar.bz2 kenshinshideandseek-134444243a491a5b22c2cc4219e8fdd361ce2693.zip |
option to disable mapsave
Diffstat (limited to 'src/main/resources/config.yml')
-rw-r--r-- | src/main/resources/config.yml | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index cdf88ac..88eab62 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -60,12 +60,12 @@ teleportToExit: false # Normally when the game ends, players are set back to the lobby to play another game. # You can disable this, and empty the lobby after the game finishes. This is like everyone # running /hs leave at the end of the game. Players will leave either to the exit position -# or another server depending what you have `leaveType` set too. +# or another server depending on what you have `leaveType` set too. # default: false leaveOnEnd: false # What do you want to happen when a player leaves the lobby. If you are running a single server, maybe you want to send -# them to the world hub. But if you are running a bungee-cord or velocity server, maybe you want to send them to the servers +# them to the world hub. But if you are running a bungee-cord or velocity server, maybe you want to send them to the servers' # hub. # # EXIT - Sends the player to the specified exit position set by /hs setexit @@ -79,6 +79,14 @@ leaveType: EXIT # players too. leaveServer: hub +# By default, the plugin forces you to use a map save to protect from changes to a map thought a game play though. It copies your +# hide-and-seek world to a separate world, and loads the game there to contain the game in an isolated and backed up map This allows you to +# not worry about your hide-and-seek map from changing, as all changes are made are in a separate world file that doesn't get saved. Once the game +# ends, it unloads the map and doesn't save. Then reloads the duplicate to the original state, rolling back the map for the next game. +# It is highly recommended that you keep this set to true unless you have other means of protecting your hide-and-seek map. +# default: true +mapSaveEnabled: true + # The worldborder closes every interval, which is evey [delay] in minutes. # Thw worldborder starts at [size], and decreases 100 blocks every interval. # x & z are the center location. [enabled] is whenever the border is enabled. |