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authorTyler Murphy <tylermurphy534@gmail.com>2022-05-06 12:22:04 -0400
committerTyler Murphy <tylermurphy534@gmail.com>2022-05-06 12:22:04 -0400
commit134444243a491a5b22c2cc4219e8fdd361ce2693 (patch)
tree911f4e84daeb86db739cbd61dd8986bcb0eb5326 /src/main/resources
parentadd empty space to titles (diff)
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option to disable mapsave
Diffstat (limited to 'src/main/resources')
-rw-r--r--src/main/resources/config.yml12
-rw-r--r--src/main/resources/lang/localization_de-DE.yml1
-rw-r--r--src/main/resources/lang/localization_en-US.yml1
3 files changed, 12 insertions, 2 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index cdf88ac..88eab62 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -60,12 +60,12 @@ teleportToExit: false
# Normally when the game ends, players are set back to the lobby to play another game.
# You can disable this, and empty the lobby after the game finishes. This is like everyone
# running /hs leave at the end of the game. Players will leave either to the exit position
-# or another server depending what you have `leaveType` set too.
+# or another server depending on what you have `leaveType` set too.
# default: false
leaveOnEnd: false
# What do you want to happen when a player leaves the lobby. If you are running a single server, maybe you want to send
-# them to the world hub. But if you are running a bungee-cord or velocity server, maybe you want to send them to the servers
+# them to the world hub. But if you are running a bungee-cord or velocity server, maybe you want to send them to the servers'
# hub.
#
# EXIT - Sends the player to the specified exit position set by /hs setexit
@@ -79,6 +79,14 @@ leaveType: EXIT
# players too.
leaveServer: hub
+# By default, the plugin forces you to use a map save to protect from changes to a map thought a game play though. It copies your
+# hide-and-seek world to a separate world, and loads the game there to contain the game in an isolated and backed up map This allows you to
+# not worry about your hide-and-seek map from changing, as all changes are made are in a separate world file that doesn't get saved. Once the game
+# ends, it unloads the map and doesn't save. Then reloads the duplicate to the original state, rolling back the map for the next game.
+# It is highly recommended that you keep this set to true unless you have other means of protecting your hide-and-seek map.
+# default: true
+mapSaveEnabled: true
+
# The worldborder closes every interval, which is evey [delay] in minutes.
# Thw worldborder starts at [size], and decreases 100 blocks every interval.
# x & z are the center location. [enabled] is whenever the border is enabled.
diff --git a/src/main/resources/lang/localization_de-DE.yml b/src/main/resources/lang/localization_de-DE.yml
index d560d24..5fd80d6 100644
--- a/src/main/resources/lang/localization_de-DE.yml
+++ b/src/main/resources/lang/localization_de-DE.yml
@@ -30,6 +30,7 @@ Localization:
MAPSAVE_WARNING: "All commands will be disabled whenthe save is in progress. Do not turn off the server."
MAPSAVE_END: "Speichervorgang abgeschlossen."
MAPSAVE_ERROR: "Aktuelle Weltkarte konnte nicht gefunden werden."
+ MAPSAVE_DISABLED: "Mapsave ist in config.yml deaktiviert."
WORLDBORDER_DISABLE: "World Border ausgeschaltet."
WORLDBORDER_INVALID_INPUT: "Ungültiger Wert: {AMOUNT}"
WORLDBORDER_MIN_SIZE: "World Border darf nicht geringer als 100 Blöcke sein."
diff --git a/src/main/resources/lang/localization_en-US.yml b/src/main/resources/lang/localization_en-US.yml
index 1757877..b047bdb 100644
--- a/src/main/resources/lang/localization_en-US.yml
+++ b/src/main/resources/lang/localization_en-US.yml
@@ -30,6 +30,7 @@ Localization:
MAPSAVE_WARNING: "All commands will be disabled when the save is in progress. Do not turn off the server."
MAPSAVE_END: "Map save complete."
MAPSAVE_ERROR: "Couldn't find current map."
+ MAPSAVE_DISABLED: "Mapsave is disabled in config.yml."
WORLDBORDER_DISABLE: "Disabled world border."
WORLDBORDER_INVALID_INPUT: "Invalid integer {AMOUNT}."
WORLDBORDER_MIN_SIZE: "World border cannot be smaller than 100 blocks."