minecraftvulkan/engine/xe_sound.cpp

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#include "xe_sound.hpp"
#include <vector>
#include <stdexcept>
#include <iostream>
namespace xe {
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Sound::Sound(const std::string& filename) {
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buffer = alutCreateBufferFromFile(filename.c_str());
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alGenSources(1, &source);
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alSourcef(source, AL_GAIN, 1.f);
alSourcef(source, AL_PITCH, 1.f);
alSource3f(source, AL_POSITION, 0, 0, 0);
alSource3f(source, AL_VELOCITY, 0, 0, 0);
alSourcei(source, AL_LOOPING, AL_FALSE);
alSourcei(source, AL_BUFFER, buffer);
}
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Sound::~Sound() {
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alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
}
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void Sound::play() {
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stop();
alSourcePlay(source);
};
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void Sound::stop() {
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alSourceStop(source);
};
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void Sound::pause() {
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alSourcePause(source);
};
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void Sound::resume() {
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alSourcePlay(source);
};
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bool Sound::isPlaying() {
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ALint playing;
alGetSourcei(source, AL_SOURCE_STATE, &playing);
return playing == AL_PLAYING;
};
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void Sound::setPosition(glm::vec3 position) {
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alSource3f(source, AL_POSITION, position.x, position.y, position.z);
};
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void Sound::setLooping(bool looping) {
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alSourcei(source, AL_LOOPING, looping ? 1 : 0);
};
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void Sound::setVolume(float volume) {
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alSourcef(source, AL_GAIN, volume);
}
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}