minecraftvulkan/engine/xe_sound.cpp

83 lines
1.8 KiB
C++
Raw Normal View History

2022-09-22 15:14:00 +00:00
#include "xe_sound.hpp"
#include <vector>
#include <stdexcept>
#include <iostream>
namespace xe {
XeSound::XeSound(const std::string& filename) {
ALvoid *data;
ALsizei size, freq;
ALenum format;
ALboolean loop;
char *bufferData;
// alutLoadWAVFile(filename.c_str(), &format, &data, &size, &freq, &loop);
// AudioFile<float> file;
// file.load(filename);
// std::vector<uint8_t> data;
// file.writePCMToBuffer(data);
// auto getALSoundFormat = [](AudioFile<float>& audioFile) {
// int bitDepth = audioFile.getBitDepth();
// if (bitDepth == 16)
// return audioFile.isStereo() ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
// else if (bitDepth == 8)
// return audioFile.isStereo() ? AL_FORMAT_STEREO8 : AL_FORMAT_MONO8;
// else
// return -1;
// };
// alGenBuffers(1, &buffer);
// alBufferData(buffer, getALSoundFormat(file), data.data(), data.size(), file.getSampleRate());
alGenSources(1, &source);
alSourcef(source, AL_GAIN, 1.f);
alSourcef(source, AL_PITCH, 1.f);
alSource3f(source, AL_POSITION, 0, 0, 0);
alSource3f(source, AL_VELOCITY, 0, 0, 0);
alSourcei(source, AL_LOOPING, AL_FALSE);
alSourcei(source, AL_BUFFER, buffer);
}
XeSound::~XeSound() {
alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
}
void XeSound::play() {
stop();
alSourcePlay(source);
};
void XeSound::stop() {
alSourceStop(source);
};
void XeSound::pause() {
alSourcePause(source);
};
void XeSound::resume() {
alSourcePlay(source);
};
bool XeSound::isPlaying() {
ALint playing;
alGetSourcei(source, AL_SOURCE_STATE, &playing);
return playing == AL_PLAYING;
};
void XeSound::setPosition(glm::vec3 position) {
alSource3f(source, AL_POSITION, position.x, position.y, position.z);
};
void XeSound::setLooping(bool looping) {
alSourcei(source, AL_LOOPING, looping ? 1 : 0);
};
}