83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
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#include "xe_sound.hpp"
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#include <vector>
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#include <stdexcept>
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#include <iostream>
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namespace xe {
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XeSound::XeSound(const std::string& filename) {
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ALvoid *data;
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ALsizei size, freq;
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ALenum format;
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ALboolean loop;
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char *bufferData;
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// alutLoadWAVFile(filename.c_str(), &format, &data, &size, &freq, &loop);
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// AudioFile<float> file;
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// file.load(filename);
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// std::vector<uint8_t> data;
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// file.writePCMToBuffer(data);
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// auto getALSoundFormat = [](AudioFile<float>& audioFile) {
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// int bitDepth = audioFile.getBitDepth();
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// if (bitDepth == 16)
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// return audioFile.isStereo() ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
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// else if (bitDepth == 8)
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// return audioFile.isStereo() ? AL_FORMAT_STEREO8 : AL_FORMAT_MONO8;
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// else
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// return -1;
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// };
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// alGenBuffers(1, &buffer);
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// alBufferData(buffer, getALSoundFormat(file), data.data(), data.size(), file.getSampleRate());
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alGenSources(1, &source);
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alSourcef(source, AL_GAIN, 1.f);
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alSourcef(source, AL_PITCH, 1.f);
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alSource3f(source, AL_POSITION, 0, 0, 0);
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alSource3f(source, AL_VELOCITY, 0, 0, 0);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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alSourcei(source, AL_BUFFER, buffer);
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}
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XeSound::~XeSound() {
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alDeleteSources(1, &source);
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alDeleteBuffers(1, &buffer);
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}
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void XeSound::play() {
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stop();
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alSourcePlay(source);
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};
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void XeSound::stop() {
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alSourceStop(source);
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};
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void XeSound::pause() {
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alSourcePause(source);
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};
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void XeSound::resume() {
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alSourcePlay(source);
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};
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bool XeSound::isPlaying() {
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ALint playing;
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alGetSourcei(source, AL_SOURCE_STATE, &playing);
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return playing == AL_PLAYING;
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};
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void XeSound::setPosition(glm::vec3 position) {
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alSource3f(source, AL_POSITION, position.x, position.y, position.z);
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};
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void XeSound::setLooping(bool looping) {
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alSourcei(source, AL_LOOPING, looping ? 1 : 0);
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};
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}
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