2022-09-19 01:20:51 +00:00
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#pragma once
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2022-09-19 11:08:42 +00:00
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#include "xe_engine.hpp"
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2022-09-19 01:20:51 +00:00
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2022-10-01 18:35:16 +00:00
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#include "player_controller.hpp"
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#include "chunk_renderer.hpp"
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2022-09-27 21:03:43 +00:00
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#include "chunk.hpp"
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2022-09-23 17:20:30 +00:00
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/constants.hpp>
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#include <array>
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#include <string>
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2022-09-19 01:20:51 +00:00
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#include <memory>
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#include <vector>
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2022-09-26 15:03:27 +00:00
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#include <iostream>
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2022-09-19 01:20:51 +00:00
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2022-09-20 01:28:41 +00:00
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namespace app {
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2022-10-01 18:35:16 +00:00
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class Minecraft {
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2022-09-19 01:20:51 +00:00
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public:
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2022-10-01 18:35:16 +00:00
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Minecraft();
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~Minecraft();
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2022-09-19 01:20:51 +00:00
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2022-10-01 18:35:16 +00:00
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Minecraft(const Minecraft &) = delete;
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Minecraft operator=(const Minecraft &) = delete;
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2022-09-19 01:20:51 +00:00
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void run();
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private:
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2022-09-20 01:28:41 +00:00
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static constexpr int WIDTH = 800;
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static constexpr int HEIGHT = 600;
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2022-09-30 19:40:42 +00:00
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static constexpr int RENDER_DISTANCE = 10;
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2022-09-20 01:28:41 +00:00
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2022-09-27 21:03:43 +00:00
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void createGameObjects(xe::GameObject& viewer);
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void reloadLoadedChunks(xe::GameObject& viewer);
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int viewX, viewZ;
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2022-09-19 01:20:51 +00:00
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2022-09-27 21:03:43 +00:00
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xe::Engine xeEngine;
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std::vector<xe::GameObject> loadedChunks;
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2022-09-19 01:20:51 +00:00
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};
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}
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