2022-09-19 01:20:51 +00:00
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#pragma once
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2022-09-19 11:08:42 +00:00
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#include "xe_engine.hpp"
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2022-09-19 01:20:51 +00:00
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#include "xe_game_object.hpp"
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#include "xe_descriptors.hpp"
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#include <memory>
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#include <vector>
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2022-09-20 01:28:41 +00:00
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namespace app {
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2022-09-19 01:20:51 +00:00
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class FirstApp {
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public:
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FirstApp();
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~FirstApp();
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FirstApp(const FirstApp &) = delete;
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FirstApp operator=(const FirstApp &) = delete;
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void run();
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private:
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2022-09-20 01:28:41 +00:00
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static constexpr int WIDTH = 800;
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static constexpr int HEIGHT = 600;
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2022-09-19 01:20:51 +00:00
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void loadGameObjects();
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2022-09-20 01:28:41 +00:00
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xe::XeEngine xeEngine;
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2022-09-19 01:20:51 +00:00
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2022-09-20 01:28:41 +00:00
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std::vector<xe::XeGameObject> gameObjects;
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2022-09-19 01:20:51 +00:00
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};
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}
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