minecraftvulkan/src/first_app.hpp

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#pragma once
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#include "xe_engine.hpp"
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#include "xe_game_object.hpp"
#include "xe_descriptors.hpp"
#include <memory>
#include <vector>
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namespace app {
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class FirstApp {
public:
FirstApp();
~FirstApp();
FirstApp(const FirstApp &) = delete;
FirstApp operator=(const FirstApp &) = delete;
void run();
private:
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static constexpr int WIDTH = 800;
static constexpr int HEIGHT = 600;
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void loadGameObjects();
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xe::XeEngine xeEngine;
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std::vector<xe::XeGameObject> gameObjects;
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};
}