2022-09-22 15:14:00 +00:00
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#include "xe_sound.hpp"
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#include <vector>
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#include <stdexcept>
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#include <iostream>
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namespace xe {
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XeSound::XeSound(const std::string& filename) {
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2022-09-22 15:29:32 +00:00
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buffer = alutCreateBufferFromFile(filename.c_str());
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2022-09-22 15:14:00 +00:00
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alGenSources(1, &source);
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2022-09-22 15:29:32 +00:00
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2022-09-22 15:14:00 +00:00
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alSourcef(source, AL_GAIN, 1.f);
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alSourcef(source, AL_PITCH, 1.f);
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alSource3f(source, AL_POSITION, 0, 0, 0);
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alSource3f(source, AL_VELOCITY, 0, 0, 0);
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alSourcei(source, AL_LOOPING, AL_FALSE);
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alSourcei(source, AL_BUFFER, buffer);
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}
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XeSound::~XeSound() {
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alDeleteSources(1, &source);
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alDeleteBuffers(1, &buffer);
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}
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void XeSound::play() {
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stop();
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alSourcePlay(source);
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};
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void XeSound::stop() {
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alSourceStop(source);
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};
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void XeSound::pause() {
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alSourcePause(source);
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};
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void XeSound::resume() {
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alSourcePlay(source);
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};
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bool XeSound::isPlaying() {
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ALint playing;
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alGetSourcei(source, AL_SOURCE_STATE, &playing);
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return playing == AL_PLAYING;
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};
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void XeSound::setPosition(glm::vec3 position) {
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alSource3f(source, AL_POSITION, position.x, position.y, position.z);
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};
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void XeSound::setLooping(bool looping) {
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alSourcei(source, AL_LOOPING, looping ? 1 : 0);
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};
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2022-09-22 17:36:03 +00:00
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void XeSound::setVolume(float volume) {
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alSourcef(source, AL_GAIN, volume);
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}
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2022-09-22 15:14:00 +00:00
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}
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