2022-09-19 01:20:51 +00:00
|
|
|
#version 450
|
|
|
|
|
2022-09-27 16:32:09 +00:00
|
|
|
layout (location = 0) in float fragLight;
|
2022-09-21 02:02:58 +00:00
|
|
|
layout (location = 1) in vec2 fragUv;
|
2022-09-27 00:57:53 +00:00
|
|
|
layout (location = 2) in flat int fragTex;
|
2022-09-19 01:20:51 +00:00
|
|
|
|
|
|
|
layout (location = 0) out vec4 outColor;
|
|
|
|
|
2022-09-29 03:20:37 +00:00
|
|
|
layout (binding = 1) uniform sampler2D texSampler[9];
|
2022-09-21 02:02:58 +00:00
|
|
|
|
2022-09-19 01:20:51 +00:00
|
|
|
void main() {
|
2022-09-27 16:32:09 +00:00
|
|
|
outColor = texture(texSampler[fragTex], fragUv) + fragLight;
|
2022-09-19 01:20:51 +00:00
|
|
|
}
|