minecraftvulkan/res/shaders/simple_shader.frag

23 lines
521 B
GLSL
Raw Normal View History

2022-09-19 01:20:51 +00:00
#version 450
layout (location = 0) in vec3 fragColor;
2022-09-21 02:02:58 +00:00
layout (location = 1) in vec2 fragUv;
2022-09-26 22:03:07 +00:00
layout (location = 2) in float fragTex;
2022-09-19 01:20:51 +00:00
layout (location = 0) out vec4 outColor;
2022-09-21 02:02:58 +00:00
layout (binding = 0) uniform GlobalUbo {
2022-09-19 01:20:51 +00:00
mat4 projectionViewMatrix;
vec3 directionToLight;
} ubo;
2022-09-26 22:03:07 +00:00
layout (binding = 1) uniform sampler2D texSampler[2];
2022-09-21 02:02:58 +00:00
2022-09-19 01:20:51 +00:00
layout(push_constant) uniform Push {
mat4 transform;
mat4 normalMatrix;
} push;
void main() {
2022-09-26 22:03:07 +00:00
outColor = mix(texture(texSampler[int(fragTex)], fragUv), vec4(fragColor, 1.0), .1);
2022-09-19 01:20:51 +00:00
}