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//! The `graphics` crate contains the core functionality for
//! rendering using the `raylib` library.
use raylib::prelude::*;
use crate::render::{FrameInfo, Renderer};
pub mod render;
/// The `Window` type represents the game window
#[derive(Debug)]
pub struct Window {
handle: RaylibHandle,
thread: RaylibThread,
}
impl Window {
/// Instantiates a new window provided with the default
/// window `width`, `height`, and `title`.
///
/// # Examples
/// ```no_run
/// use graphics::Window;
///
/// let window = Window::new(800, 600, "Dungeon Crawl");
/// ```
pub fn new(width: i32, height: i32, title: &str) -> Self {
let (handle, thread) = raylib::init()
.size(width, height)
.title(title)
.resizable()
.log_level(TraceLogLevel::LOG_WARNING)
.vsync()
.build();
Self { handle, thread }
}
/// Returns if the window should be closed.
/// This usually means the 'x' button has been pressed.
pub fn is_open(&self) -> bool {
!self.handle.window_should_close()
}
/// Returns the renderer for the game
///
/// # Examples
/// ```no_run
/// use graphics::Window;
///
/// let mut window = Window::new(800, 600, "Dungeon Crawl");
/// let mut renderer = window.renderer();
/// ```
pub fn renderer(&mut self) -> Renderer<'_> {
let info = FrameInfo::new(&self.handle);
let handle = self.handle.begin_drawing(&self.thread);
Renderer::new(handle, info)
}
/// Returns the per frame delta time
pub fn delta_time(&self) -> f32 {
self.handle.get_frame_time()
}
}
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