//! The `graphics` crate contains the core functionality for //! rendering using the `raylib` library. use raylib::prelude::*; use crate::render::{FrameInfo, Renderer}; pub mod render; /// The `Window` type represents the game window #[derive(Debug)] pub struct Window { handle: RaylibHandle, thread: RaylibThread, } impl Window { /// Instantiates a new window provided with the default /// window `width`, `height`, and `title`. /// /// # Examples /// ```no_run /// use graphics::Window; /// /// let window = Window::new(800, 600, "Dungeon Crawl"); /// ``` pub fn new(width: i32, height: i32, title: &str) -> Self { let (handle, thread) = raylib::init() .size(width, height) .title(title) .resizable() .log_level(TraceLogLevel::LOG_WARNING) .vsync() .build(); Self { handle, thread } } /// Returns if the window should be closed. /// This usually means the 'x' button has been pressed. pub fn is_open(&self) -> bool { !self.handle.window_should_close() } /// Returns the renderer for the game /// /// # Examples /// ```no_run /// use graphics::Window; /// /// let mut window = Window::new(800, 600, "Dungeon Crawl"); /// let mut renderer = window.renderer(); /// ``` pub fn renderer(&mut self) -> Renderer<'_> { let info = FrameInfo::new(&self.handle); let handle = self.handle.begin_drawing(&self.thread); Renderer::new(handle, info) } /// Returns the per frame delta time pub fn delta_time(&self) -> f32 { self.handle.get_frame_time() } }