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* graphics: update ui paddingFreya Murphy2025-11-081-2/+2
* graphics: refactor renderer to hardcode resolution (360p)Freya Murphy2025-11-081-201/+245
* graphics: refactor debug uiFreya Murphy2025-11-083-25/+103
* graphics: refactor text rendering codeFreya Murphy2025-11-071-40/+45
* graphics: convert font to bitmap textureFreya Murphy2025-11-071-31/+27
* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-2/+2
* graphics: fix minimap offset bugFreya Murphy2025-11-071-2/+2
* graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy2025-11-071-6/+14
* graphics: add direction based entity renderingFreya Murphy2025-11-071-23/+54
* graphics: add a custom fontFreya Murphy2025-11-071-18/+25
* graphics: have tilemap cached with a render textureFreya Murphy2025-11-071-79/+56
* graphics: properly center camera with new ui bar addedFreya Murphy2025-11-071-1/+1
* graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy2025-11-071-141/+177
* graphics: new UI!Freya Murphy2025-11-071-104/+276
* graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mutFreya Murphy2025-11-071-1/+6
* graphics: update some doc stringsFreya Murphy2025-11-071-4/+12
* graphics: refactor rendererFreya Murphy2025-11-064-437/+352
* Added enemy code structure and test movementRyan Symons2025-11-041-0/+3
* Add SDL feature flag (fixes wayland issues)Freya Murphy2025-10-311-1/+2
* graphics: add health/inventory ui renderingFreya Murphy2025-10-312-13/+154
* refactor Cargo.toml filesFreya Murphy2025-10-301-4/+8
* graphics: move wayland support to a featureFreya Murphy2025-10-301-3/+1
* graphics: add docs to AtlasTextureFreya Murphy2025-10-271-3/+9
* graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2025-10-252-77/+249
* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-242-45/+38
* graphics: fix segfaultFreya Murphy2025-10-241-3/+2
* graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2025-10-243-118/+184
* graphics: implement full map/entity rendering with proper camera movementFreya Murphy2025-10-231-49/+58
* graphics: refactor Assets, and add tile drawing!Freya Murphy2025-10-233-82/+148
* graphics: add audio/texture subsytemFreya Murphy2025-10-183-20/+110
* graphics: remove anyhow (it was not being used)Freya Murphy2025-10-181-1/+0
* dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy2025-10-181-4/+10
* graphicsL add input functionality toFreya Murphy2025-10-182-11/+39
* Added render documentationalf93102025-10-172-1/+38
* graphics: draw_fps should pull fps from info structFreya Murphy2025-10-161-3/+3
* graphics: refactor DebugInfo => FrameInfo, with other minor changesFreya Murphy2025-10-163-35/+35
* graphics: stub draw_entityFreya Murphy2025-10-161-2/+7
* graphics: create Renderer structFreya Murphy2025-10-082-30/+112
* add some functionality to PosFreya Murphy2025-10-081-3/+8
* Proposal Template Createdalf93102025-10-081-0/+1
* Stubbed out some draw functionsalf93102025-10-081-1/+21
* add more default implsFreya Murphy2025-10-081-1/+3
* initial baselineFreya Murphy2025-10-082-0/+46