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DungeonCrawl
audio
main
A rust Dungeon Crawler!
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path:
root
/
graphics
/
src
/
render.rs
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Author
Age
Files
Lines
*
graphics: have some window arguments passed in through cmd args, fix camera pos
Freya Murphy
2025-11-10
1
-2
/
+2
|
*
update raylib to 5.6-dev
Freya Murphy
2025-11-10
1
-18
/
+9
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*
graphics: fix atlas rendering offset bug, and make minimap scalable past 48px
Freya Murphy
2025-11-10
1
-81
/
+89
|
*
main: hallway color change
alf9310
2025-11-10
1
-1
/
+1
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*
dungeon_generation: added Hallway vs Room tiles
alf9310
2025-11-09
1
-3
/
+6
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*
graphics: refactor string formatting to use single common scratch buffer
Freya Murphy
2025-11-09
1
-42
/
+29
|
*
minor changes
Freya Murphy
2025-11-09
1
-3
/
+0
|
*
graphics: remove unused vars
Freya Murphy
2025-11-09
1
-22
/
+3
|
*
graphics: have window default to minimum size
Freya Murphy
2025-11-08
1
-2
/
+2
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*
graphics: set minimum window size
Freya Murphy
2025-11-08
1
-0
/
+3
|
*
graphics: update ui padding
Freya Murphy
2025-11-08
1
-2
/
+2
|
*
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
2025-11-08
1
-201
/
+245
|
*
graphics: refactor debug ui
Freya Murphy
2025-11-08
1
-24
/
+98
|
*
graphics: refactor text rendering code
Freya Murphy
2025-11-07
1
-40
/
+45
|
*
graphics: convert font to bitmap texture
Freya Murphy
2025-11-07
1
-31
/
+27
|
*
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
2025-11-07
1
-2
/
+2
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*
graphics: fix minimap offset bug
Freya Murphy
2025-11-07
1
-2
/
+2
|
*
graphics: switch font to NES (copyright?!), also fix crash when screen super ↵
Freya Murphy
2025-11-07
1
-6
/
+14
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|
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|
duper small
*
graphics: add direction based entity rendering
Freya Murphy
2025-11-07
1
-23
/
+54
|
*
graphics: add a custom font
Freya Murphy
2025-11-07
1
-18
/
+25
|
*
graphics: have tilemap cached with a render texture
Freya Murphy
2025-11-07
1
-79
/
+56
|
*
graphics: properly center camera with new ui bar added
Freya Murphy
2025-11-07
1
-1
/
+1
|
*
graphics: refactor to get rid of casting hell, use u16 when possible
Freya Murphy
2025-11-07
1
-141
/
+177
|
*
graphics: new UI!
Freya Murphy
2025-11-07
1
-104
/
+276
|
*
graphics: update some doc strings
Freya Murphy
2025-11-07
1
-4
/
+12
|
*
graphics: refactor renderer
Freya Murphy
2025-11-06
1
-300
/
+304
|
*
Added enemy code structure and test movement
Ryan Symons
2025-11-04
1
-0
/
+3
|
*
graphics: add health/inventory ui rendering
Freya Murphy
2025-10-31
1
-12
/
+129
|
*
graphics: use atlas texture when rendering (and lots of refactoring)
Freya Murphy
2025-10-25
1
-69
/
+196
|
*
graphics: have tilemap a consistent size and scale
Freya Murphy
2025-10-24
1
-43
/
+33
|
*
graphics: refactor Renderer to not use unsafe, and allow nested modes
Freya Murphy
2025-10-24
1
-114
/
+180
|
*
graphics: implement full map/entity rendering with proper camera movement
Freya Murphy
2025-10-23
1
-49
/
+58
|
*
graphics: refactor Assets, and add tile drawing!
Freya Murphy
2025-10-23
1
-44
/
+124
|
*
graphics: add audio/texture subsytem
Freya Murphy
2025-10-18
1
-12
/
+16
|
*
dungeon: refactor into entity module, and add struct (better match proposal)
Freya Murphy
2025-10-18
1
-4
/
+10
|
*
graphicsL add input functionality to
Freya Murphy
2025-10-18
1
-2
/
+2
|
*
Added render documentation
alf9310
2025-10-17
1
-1
/
+18
|
*
graphics: draw_fps should pull fps from info struct
Freya Murphy
2025-10-16
1
-3
/
+3
|
*
graphics: refactor DebugInfo => FrameInfo, with other minor changes
Freya Murphy
2025-10-16
1
-24
/
+25
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*
graphics: stub draw_entity
Freya Murphy
2025-10-16
1
-2
/
+7
|
*
graphics: create Renderer struct
Freya Murphy
2025-10-08
1
-0
/
+93