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DungeonCrawl
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A rust Dungeon Crawler!
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dungeon
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src
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entity.rs
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Author
Age
Files
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*
Enemy now follows a moving player, updated checkpoint doc a bit
Ryan Symons
2025-11-10
1
-26
/
+54
*
Refactored some code, implemented player movement
Yusuf Elsharawy
2025-11-10
1
-36
/
+28
*
oops
Freya Murphy
2025-11-09
1
-1
/
+1
*
dungeon: always use seeded rand, other minor refactoring
Freya Murphy
2025-11-09
1
-9
/
+9
*
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
2025-11-08
1
-1
/
+4
*
dungeon: refactor astar to not be generic
Freya Murphy
2025-11-08
1
-11
/
+11
*
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
2025-11-07
1
-35
/
+184
*
fix clippy and tests (why am i the one doing this)
Freya Murphy
2025-11-06
1
-10
/
+22
*
Moved most of the movement stuff to entity.
Ryan Symons
2025-11-05
1
-3
/
+34
*
Added enemy code structure and test movement
Ryan Symons
2025-11-04
1
-0
/
+7
*
graphics: add health/inventory ui rendering
Freya Murphy
2025-10-31
1
-2
/
+8
*
dungeon: add FPos for decimial positions
Freya Murphy
2025-10-23
1
-3
/
+7
*
dungeon: refactor into entity module, and add struct (better match proposal)
Freya Murphy
2025-10-18
1
-0
/
+112