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DungeonCrawl
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A rust Dungeon Crawler!
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Author
Age
Files
Lines
*
dungeon: remove unused impl Default for Tile
Freya Murphy
2025-11-11
1
-5
/
+0
*
use fmt fns directly when possible
Freya Murphy
2025-11-10
2
-7
/
+7
*
Enemy now follows a moving player, updated checkpoint doc a bit
Ryan Symons
2025-11-10
1
-26
/
+54
*
minimize dependencies & features
Freya Murphy
2025-11-10
1
-2
/
+3
*
Added player movement check for walkab;e tiles
Yusuf Elsharawy
2025-11-10
1
-1
/
+7
*
Refactored some code, implemented player movement
Yusuf Elsharawy
2025-11-10
4
-42
/
+245
*
graphics: decouple sdl & wayland
Freya Murphy
2025-11-10
1
-6
/
+6
*
dungeon: new_unchecked should be unsafe
Freya Murphy
2025-11-10
2
-39
/
+19
*
main: Slight merge conflict with Air resolved
alf9310
2025-11-10
1
-2
/
+3
*
Merge branch 'main' into 'dungeon_generation'
Audrey L Fuller
2025-11-10
3
-35
/
+115
|
\
|
*
oops
Freya Murphy
2025-11-09
1
-1
/
+1
|
*
dungeon: always use seeded rand, other minor refactoring
Freya Murphy
2025-11-09
3
-67
/
+110
|
*
dungeon: fix astar neighbor generation
Freya Murphy
2025-11-09
1
-2
/
+6
*
|
Added many auto-gen test cases for maze connectivity
alf9310
2025-11-10
1
-6
/
+12
*
|
dungeon_generation: added Hallway vs Room tiles
alf9310
2025-11-09
2
-44
/
+39
*
|
dungeon_generation: added stair generation and fixed room center vs rabdom po...
alf9310
2025-11-09
1
-11
/
+30
*
|
dungeon_generation: variables changed from usize to u16 for pos compatability
alf9310
2025-11-09
2
-70
/
+57
|
/
*
minor changes
Freya Murphy
2025-11-09
1
-2
/
+2
*
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
2025-11-08
1
-1
/
+4
*
dungeon: fix pos idx overflow
Freya Murphy
2025-11-08
1
-3
/
+2
*
dungeon: refactor astar to not be generic
Freya Murphy
2025-11-08
4
-231
/
+63
*
graphics: refactor debug ui
Freya Murphy
2025-11-08
1
-1
/
+14
*
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
2025-11-07
3
-234
/
+186
*
dungeon: fix placeholder zombie from spawning in walls
Freya Murphy
2025-11-07
2
-6
/
+22
*
Basic enemy pathfinding/ai added
Ryan Symons
2025-11-07
4
-8
/
+462
*
fix clippy and tests (why am i the one doing this)
Freya Murphy
2025-11-06
2
-14
/
+26
*
Light bsp refactoring
alf9310
2025-11-06
3
-10
/
+13
*
Moved most of the movement stuff to entity.
Ryan Symons
2025-11-05
2
-57
/
+38
*
Added enemy code structure and test movement
Ryan Symons
2025-11-04
4
-2
/
+129
*
graphics: add health/inventory ui rendering
Freya Murphy
2025-10-31
1
-2
/
+8
*
Wave function collapse
Audrey L Fuller
2025-10-30
5
-59
/
+824
*
dungeon: add step_by function for Pos, and rename step to step_by for FPos
Freya Murphy
2025-10-27
1
-8
/
+36
*
graphics: use atlas texture when rendering (and lots of refactoring)
Freya Murphy
2025-10-25
1
-0
/
+5
*
dungeon: fix hash calculation for floor tiles
Freya Murphy
2025-10-24
1
-1
/
+1
*
dungeon: add x,y getters for Pos and FPos
Freya Murphy
2025-10-23
1
-0
/
+60
*
dungon: supress wfc clippy warnings (for now)
Freya Murphy
2025-10-23
1
-15
/
+17
*
dungon: use EnumIter from strum to add values methods to enums
Freya Murphy
2025-10-23
2
-7
/
+21
*
dungeon: add hash to to check if it has been changed
Freya Murphy
2025-10-23
1
-8
/
+47
*
dungeon: add FPos for decimial positions
Freya Murphy
2025-10-23
3
-4
/
+156
*
Started implementing wfc crate into map
alf9310
2025-10-23
3
-1
/
+119
*
dungeon: refactor constructors
Freya Murphy
2025-10-19
1
-11
/
+10
*
dungeon: refactor into entity module, and add struct (better match proposal)
Freya Murphy
2025-10-18
3
-118
/
+124
*
dungeon: make const_pos! not require name param
Freya Murphy
2025-10-16
2
-7
/
+7
*
dungeon: add more getters and lib fns
Freya Murphy
2025-10-16
2
-0
/
+46
*
further improve const fns for Pos
Freya Murphy
2025-10-08
2
-10
/
+20
*
add some functionality to Pos
Freya Murphy
2025-10-08
2
-5
/
+76
*
add more default impls
Freya Murphy
2025-10-08
2
-2
/
+8
*
impl default to dungeon and its types
Freya Murphy
2025-10-08
3
-3
/
+56
*
initial baseline
Freya Murphy
2025-10-08
3
-0
/
+369