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DungeonCrawl
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A rust Dungeon Crawler!
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Author
Age
Files
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*
dungeon: add chest usage/textures
Freya Murphy
2025-11-20
3
-11
/
+46
*
dungeon: refactor player out of entity.rs
Freya Murphy
2025-11-20
3
-220
/
+304
*
dungeon: make chest items optional (no item = open)
Freya Murphy
2025-11-20
1
-1
/
+2
*
dungeon: add chest tile
Freya Murphy
2025-11-20
1
-9
/
+4
*
dungeon: pickup items
Freya Murphy
2025-11-20
2
-71
/
+146
*
dungeon: entity death
Freya Murphy
2025-11-20
2
-10
/
+94
*
dungeon: inventory usage
Freya Murphy
2025-11-19
3
-11
/
+53
*
dungeon: implement items
Freya Murphy
2025-11-19
1
-0
/
+22
*
dungeon: implement items
Freya Murphy
2025-11-19
3
-30
/
+140
*
dungeon: switch rng to rand_xoshiro
Freya Murphy
2025-11-18
2
-47
/
+12
*
dungeon: port rands SmallRng to be reproducible
Freya Murphy
2025-11-18
6
-39
/
+117
*
dungeon: split rng into game/level to make maps consistant
Freya Murphy
2025-11-18
2
-10
/
+13
*
dungeon: fix wonky movement code (again)
Freya Murphy
2025-11-17
1
-8
/
+17
*
update min rust version to 1.88.0
Freya Murphy
2025-11-17
1
-15
/
+9
*
wasm support!
Freya Murphy
2025-11-17
1
-0
/
+4
*
dungeon: fix wonky movement
Freya Murphy
2025-11-15
1
-2
/
+8
*
zombie texture
Freya Murphy
2025-11-15
1
-3
/
+3
*
graphics: add astar paths to debug rendering
Freya Murphy
2025-11-15
2
-0
/
+18
*
dungeon: refactor entity movement
Freya Murphy
2025-11-15
3
-184
/
+202
*
graphics: add text message rendering (and sans ig)
Freya Murphy
2025-11-14
3
-3
/
+103
*
graphics: new textures!
Freya Murphy
2025-11-14
1
-0
/
+5
*
Remove wildcard exports/imports
Freya Murphy
2025-11-14
6
-47
/
+55
*
Enable more clippy lints
Freya Murphy
2025-11-14
5
-25
/
+22
*
dungeon: refactor manual drop
Freya Murphy
2025-11-13
1
-3
/
+1
*
bsp: why was this unsafe?
Freya Murphy
2025-11-13
1
-6
/
+3
*
dungeon: have Dungeon store the rng, not the Floor
Freya Murphy
2025-11-13
5
-98
/
+100
*
dungeon: switch to only using small rng from rand
Freya Murphy
2025-11-12
5
-111
/
+70
*
dungeon: bsp generate should return a floor to use same single rng
Freya Murphy
2025-11-11
4
-54
/
+56
*
dungeon: rewrite const_pos!
Freya Murphy
2025-11-11
1
-12
/
+9
*
dungeon: downcast! -> try_from!
Freya Murphy
2025-11-11
1
-3
/
+5
*
fix lints in nightly
Freya Murphy
2025-11-11
1
-2
/
+2
*
dungeon: remove unused impl Default for Tile
Freya Murphy
2025-11-11
1
-5
/
+0
*
use fmt fns directly when possible
Freya Murphy
2025-11-10
2
-7
/
+7
*
Enemy now follows a moving player, updated checkpoint doc a bit
Ryan Symons
2025-11-10
1
-26
/
+54
*
minimize dependencies & features
Freya Murphy
2025-11-10
1
-2
/
+3
*
Added player movement check for walkab;e tiles
Yusuf Elsharawy
2025-11-10
1
-1
/
+7
*
Refactored some code, implemented player movement
Yusuf Elsharawy
2025-11-10
4
-42
/
+245
*
graphics: decouple sdl & wayland
Freya Murphy
2025-11-10
1
-6
/
+6
*
dungeon: new_unchecked should be unsafe
Freya Murphy
2025-11-10
2
-39
/
+19
*
main: Slight merge conflict with Air resolved
alf9310
2025-11-10
1
-2
/
+3
*
Merge branch 'main' into 'dungeon_generation'
Audrey L Fuller
2025-11-10
3
-35
/
+115
|
\
|
*
oops
Freya Murphy
2025-11-09
1
-1
/
+1
|
*
dungeon: always use seeded rand, other minor refactoring
Freya Murphy
2025-11-09
3
-67
/
+110
|
*
dungeon: fix astar neighbor generation
Freya Murphy
2025-11-09
1
-2
/
+6
*
|
Added many auto-gen test cases for maze connectivity
alf9310
2025-11-10
2
-30
/
+120
*
|
dungeon_generation: added Hallway vs Room tiles
alf9310
2025-11-09
3
-46
/
+59
*
|
dungeon_generation: added stair generation and fixed room center vs rabdom po...
alf9310
2025-11-09
2
-11
/
+44
*
|
dungeon_generation: variables changed from usize to u16 for pos compatability
alf9310
2025-11-09
2
-70
/
+57
|
/
*
minor changes
Freya Murphy
2025-11-09
1
-2
/
+2
*
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
2025-11-08
1
-1
/
+4
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