| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | audio: make sounds! woah | Freya Murphy | 2025-11-27 | 8 | -1/+88 |
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| * | audio: move data out of crate | Freya Murphy | 2025-11-24 | 1 | -0/+7 |
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| * | audio: add scheduling, and optimize atomic operations | Freya Murphy | 2025-11-24 | 1 | -0/+23 |
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| * | audio: refactor everything | Freya Murphy | 2025-11-23 | 12 | -94/+94 |
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| * | audio: some changes | Freya Murphy | 2025-11-22 | 3 | -0/+180 |
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| * | audio: move 'asm' files out of data segment | Freya Murphy | 2025-11-22 | 15 | -0/+56 |
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| * | audio: create orchestration system | Freya Murphy | 2025-11-21 | 7 | -0/+0 |
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| * | dungeon: add chest usage/textures | Freya Murphy | 2025-11-20 | 1 | -0/+0 |
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| * | zombie texture | Freya Murphy | 2025-11-15 | 1 | -0/+0 |
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| * | dungeon: randomize floor brick accents | Freya Murphy | 2025-11-15 | 1 | -0/+0 |
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| * | graphics: add text message rendering (and sans ig) | Freya Murphy | 2025-11-14 | 1 | -0/+0 |
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| * | graphics: use 32bit color for atlas | Freya Murphy | 2025-11-14 | 1 | -0/+0 |
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| * | graphics: new textures! | Freya Murphy | 2025-11-14 | 3 | -0/+0 |
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| * | graphics: refactor renderer to hardcode resolution (360p) | Freya Murphy | 2025-11-08 | 1 | -0/+0 |
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| * | assets: extend font | Freya Murphy | 2025-11-08 | 1 | -0/+0 |
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| * | optimize assets | Freya Murphy | 2025-11-07 | 4 | -0/+0 |
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| * | graphics: convert font to bitmap texture | Freya Murphy | 2025-11-07 | 2 | -0/+0 |
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| * | remove unused assets | Freya Murphy | 2025-11-07 | 3 | -188/+0 |
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| * | graphics: switch font to NES (copyright?!), also fix crash when screen super ↵ | Freya Murphy | 2025-11-07 | 2 | -0/+0 |
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| * | graphics: add direction based entity rendering | Freya Murphy | 2025-11-07 | 3 | -0/+0 |
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| * | graphics: add a custom font | Freya Murphy | 2025-11-07 | 2 | -0/+188 |
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| * | update textures | Freya Murphy | 2025-11-07 | 4 | -0/+0 |
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| * | graphics: new UI! | Freya Murphy | 2025-11-07 | 1 | -0/+0 |
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| * | graphics: add health/inventory ui rendering | Freya Murphy | 2025-10-31 | 5 | -0/+0 |
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| * | graphics: use atlas texture when rendering (and lots of refactoring) | Freya Murphy | 2025-10-25 | 1 | -0/+0 |