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* audio: make sounds! woahFreya Murphy2025-11-278-1/+88
* audio: move data out of crateFreya Murphy2025-11-241-0/+7
* audio: add scheduling, and optimize atomic operationsFreya Murphy2025-11-241-0/+23
* audio: refactor everythingFreya Murphy2025-11-2312-94/+94
* audio: some changesFreya Murphy2025-11-223-0/+180
* audio: move 'asm' files out of data segmentFreya Murphy2025-11-2215-0/+56
* audio: create orchestration systemFreya Murphy2025-11-217-0/+0
* dungeon: add chest usage/texturesFreya Murphy2025-11-201-0/+0
* zombie textureFreya Murphy2025-11-151-0/+0
* dungeon: randomize floor brick accentsFreya Murphy2025-11-151-0/+0
* graphics: add text message rendering (and sans ig)Freya Murphy2025-11-141-0/+0
* graphics: use 32bit color for atlasFreya Murphy2025-11-141-0/+0
* graphics: new textures!Freya Murphy2025-11-143-0/+0
* graphics: refactor renderer to hardcode resolution (360p)Freya Murphy2025-11-081-0/+0
* assets: extend fontFreya Murphy2025-11-081-0/+0
* optimize assetsFreya Murphy2025-11-074-0/+0
* graphics: convert font to bitmap textureFreya Murphy2025-11-072-0/+0
* remove unused assetsFreya Murphy2025-11-073-188/+0
* graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy2025-11-072-0/+0
* graphics: add direction based entity renderingFreya Murphy2025-11-073-0/+0
* graphics: add a custom fontFreya Murphy2025-11-072-0/+188
* update texturesFreya Murphy2025-11-074-0/+0
* graphics: new UI!Freya Murphy2025-11-071-0/+0
* graphics: add health/inventory ui renderingFreya Murphy2025-10-315-0/+0
* graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2025-10-251-0/+0