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* graphics: use custom timer for delta_time/fpsFreya Murphy2025-11-114-30/+89
* fix lints in nightlyFreya Murphy2025-11-111-2/+2
* dungeon: remove unused impl Default for TileFreya Murphy2025-11-111-5/+0
* graphics: refactor input key typeFreya Murphy2025-11-112-46/+90
* fix render camera positioning, other minor changesFreya Murphy2025-11-111-9/+11
* graphics: zoom out mapFreya Murphy2025-11-111-2/+2
* add x11 featureFreya Murphy2025-11-113-2/+3
* engrishFreya Murphy2025-11-111-5/+5
* u16 not u64Freya Murphy2025-11-111-2/+2
* Checkpoint docs completealf93102025-11-111-5/+15
* i forgor to fmtFreya Murphy2025-11-101-12/+9
* graphics: add feature to include assets statically in the binaryFreya Murphy2025-11-103-6/+29
* use fmt fns directly when possibleFreya Murphy2025-11-103-10/+11
* add more to checkpoint docFreya Murphy2025-11-101-0/+1
* Added a bit more to checkpoint docRyan Symons2025-11-101-11/+1
* Enemy now follows a moving player, updated checkpoint doc a bitRyan Symons2025-11-102-28/+58
* update checkpoint docFreya Murphy2025-11-101-22/+38
* minimize dependencies & featuresFreya Murphy2025-11-105-195/+49
* Checkpoint writeup startedalf93102025-11-102-31/+80
* more unused featuresFreya Murphy2025-11-101-2/+0
* graphics: have raylib enable default features on windowsFreya Murphy2025-11-102-1/+6
* Added player movement check for walkab;e tilesYusuf Elsharawy2025-11-101-1/+7
* Fixed `Game` methods' returnsYusuf Elsharawy2025-11-101-4/+2
* Refactored some code, implemented player movementYusuf Elsharawy2025-11-106-68/+329
* graphics: decouple sdl & waylandFreya Murphy2025-11-104-7/+18
* dungeon: new_unchecked should be unsafeFreya Murphy2025-11-102-39/+19
* graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2025-11-106-52/+307
* update raylib to 5.6-devFreya Murphy2025-11-105-41/+83
* graphics: fix atlas rendering offset bug, and make minimap scalable past 48pxFreya Murphy2025-11-101-81/+89
* main: hallway color changealf93102025-11-101-1/+1
* main: Slight merge conflict with Air resolvedalf93102025-11-101-2/+3
* Merge branch 'dungeon_generation' into 'main'Audrey L Fuller2025-11-104-122/+281
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| * Merge branch 'main' into 'dungeon_generation'Audrey L Fuller2025-11-104-36/+116
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* | oopsFreya Murphy2025-11-091-1/+1
* | dungeon: always use seeded rand, other minor refactoringFreya Murphy2025-11-094-68/+111
* | dungeon: fix astar neighbor generationFreya Murphy2025-11-091-2/+6
| * Added many auto-gen test cases for maze connectivityalf93102025-11-102-30/+120
| * dungeon_generation: added Hallway vs Room tilesalf93102025-11-094-49/+65
| * dungeon_generation: added stair generation and fixed room center vs rabdom po...alf93102025-11-092-11/+44
| * dungeon_generation: variables changed from usize to u16 for pos compatabilityalf93102025-11-092-70/+57
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* graphics: refactor string formatting to use single common scratch bufferFreya Murphy2025-11-091-42/+29
* minor changesFreya Murphy2025-11-093-5/+5
* graphics: remove unused varsFreya Murphy2025-11-091-22/+3
* graphics: have window default to minimum sizeFreya Murphy2025-11-083-5/+17
* graphics: set minimum window sizeFreya Murphy2025-11-081-0/+3
* graphics: update ui paddingFreya Murphy2025-11-081-2/+2
* graphics: refactor renderer to hardcode resolution (360p)Freya Murphy2025-11-083-202/+249
* dungeon: fix pos idx overflowFreya Murphy2025-11-081-3/+2
* dungeon: refactor astar to not be genericFreya Murphy2025-11-087-258/+64
* graphics: refactor debug uiFreya Murphy2025-11-086-28/+123