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-rw-r--r--graphics/src/render.rs29
1 files changed, 19 insertions, 10 deletions
diff --git a/graphics/src/render.rs b/graphics/src/render.rs
index a206e04..340189b 100644
--- a/graphics/src/render.rs
+++ b/graphics/src/render.rs
@@ -92,8 +92,8 @@ pub const RENDER_WIDTH: u16 = RENDER_HEIGHT * 4 / 3;
// Tile atlas.bmp textures
const ATLAS_WALL_SIDE: (u16, u16) = (0, 0);
-const ATLAS_FLOOR_FULL: (u16, u16) = (1, 0);
-const ATLAS_FLOOR_EMPTY: (u16, u16) = (2, 0);
+const ATLAS_FLOOR: (u16, u16) = (1, 0);
+const ATLAS_STAIR: (u16, u16) = (2, 0);
const ATLAS_WALL_TOP: (u16, u16) = (3, 0);
const ATLAS_WALL_EDGE: (u16, u16) = (0, 1);
@@ -103,7 +103,7 @@ const ATLAS_HEART_ICON: (u16, u16) = (2, 1);
const ATLAS_DAMAGE_ICON: (u16, u16) = (3, 1);
// Misc atlas.bmp textures
-const ATLAS_ERROR: (u16, u16) = (3, 3);
+//const ATLAS_ERROR: (u16, u16) = (3, 3);
/// Full source rec for any texture
const FULL_SOURCE_REC: Rectangle = rect! {
@@ -376,11 +376,9 @@ impl Renderer {
let idx = match tile {
Tile::Wall if y + 1 == MAP_SIZE => ATLAS_WALL_TOP,
Tile::Wall => ATLAS_WALL_SIDE,
- Tile::Room if (x + y) % 2 == 0 => ATLAS_FLOOR_FULL,
- Tile::Room if (x + y) % 2 == 1 => ATLAS_FLOOR_EMPTY,
- Tile::Hallway if (x + y) % 2 == 0 => ATLAS_FLOOR_FULL,
- Tile::Hallway if (x + y) % 2 == 1 => ATLAS_FLOOR_EMPTY,
- _ => ATLAS_ERROR,
+ Tile::Room | Tile::Hallway => ATLAS_FLOOR,
+ Tile::Stairs => ATLAS_STAIR,
+ //_ => ATLAS_ERROR,
};
rt.draw_atlas(
&self.textures.atlas,
@@ -458,19 +456,30 @@ impl Renderer {
EntityKind::Player => &self.textures.player,
_ => &self.textures.error,
};
- let (ax, ay) = match entity.dir {
+ let (mut ax, ay) = match entity.dir {
Direction::North => (0, 0),
Direction::South => (0, 1),
Direction::East => (1, 0),
Direction::West => (1, 1),
};
+ if self.timer.since_start().as_millis() / 250 % 2 == 0 {
+ // entity animtion frame every 250 millis
+ ax += 2;
+ }
let dest_rec = rect! {
fx * size,
fy * size,
size,
size,
};
- r.draw_atlas(texture, (ax, ay), dest_rec.x, dest_rec.y, size, 0.0);
+ r.draw_atlas(
+ texture,
+ (ax, ay),
+ dest_rec.x,
+ dest_rec.y - WALL_HEIGHT as f32,
+ size,
+ 0.0,
+ );
if self.debug {
r.draw_rectangle_lines_ex(dest_rec, 1.0, Color::YELLOW);