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-rw-r--r--game/src/music.rs16
1 files changed, 8 insertions, 8 deletions
diff --git a/game/src/music.rs b/game/src/music.rs
index 366e79d..58bdbc0 100644
--- a/game/src/music.rs
+++ b/game/src/music.rs
@@ -48,16 +48,16 @@ pub struct Music {
}
impl Music {
pub fn load() -> crate::Result<Self> {
- // TODO: create REAL audio files
- let attack = load_asm!("assets/asm/placeholder.asm");
- let discover = load_asm!("assets/asm/placeholder.asm");
+ // TODO: create REAL audio files
+ let attack = load_asm!("assets/asm/attack.asm");
+ let discover = load_asm!("assets/asm/discover.asm");
let background = load_asm!("assets/asm/placeholder.asm");
let game_over = load_asm!("assets/asm/placeholder.asm");
- let speak = load_asm!("assets/asm/placeholder.asm");
- let use_potion = load_asm!("assets/asm/placeholder.asm");
- let use_bomb = load_asm!("assets/asm/placeholder.asm");
- let drop_item = load_asm!("assets/asm/placeholder.asm");
- let pickup_item = load_asm!("assets/asm/placeholder.asm");
+ let speak = load_asm!("assets/asm/speak.asm");
+ let use_potion = load_asm!("assets/asm/use_potion.asm");
+ let use_bomb = load_asm!("assets/asm/use_bomb.asm");
+ let drop_item = load_asm!("assets/asm/drop_item.asm");
+ let pickup_item = load_asm!("assets/asm/pickup_item.asm");
Ok(Self {
attack: Sound::new(attack, false, 2),