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path: root/game/src/music.rs
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use audio::program::Track;
use std::{fs, rc::Rc};

macro_rules! load_asm {
	($path:tt) => {{
		let res = if cfg!(any(feature = "static", target_arch = "wasm32")) {
			let src = include_str!(concat!("../../", $path));
			Track::parse(src)
		} else {
			let src = fs::read_to_string($path)?;
			Track::parse(&src)
		};
		res.map_err(|mut err| {
			err.file = Some(String::from($path));
			err
		})?
	}};
    ($first:tt, $($arg:tt),*) => {
		load_asm!($first)$(.merge(&load_asm!($arg)))*
	};
}

pub struct Sound {
	pub track: Rc<Track>,
	pub looping: bool,
	pub priority: u32,
}
impl Sound {
	fn new(track: Track, looping: bool, priority: u32) -> Self {
		Self {
			track: Rc::new(track),
			looping,
			priority,
		}
	}
}

pub struct Music {
	pub attack: Sound,
	pub discover: Sound,
	pub background: Sound,
	pub game_over: Sound,
	pub speak: Sound,
	pub use_potion: Sound,
	pub use_bomb: Sound,
	pub drop_item: Sound,
	pub pickup_item: Sound,
}
impl Music {
	pub fn load() -> crate::Result<Self> {
        // TODO: create REAL audio files
		let attack = load_asm!("assets/asm/placeholder.asm");
		let discover = load_asm!("assets/asm/placeholder.asm");
		let background = load_asm!("assets/asm/placeholder.asm");
		let game_over = load_asm!("assets/asm/placeholder.asm");
		let speak = load_asm!("assets/asm/placeholder.asm");
		let use_potion = load_asm!("assets/asm/placeholder.asm");
		let use_bomb = load_asm!("assets/asm/placeholder.asm");
		let drop_item = load_asm!("assets/asm/placeholder.asm");
		let pickup_item = load_asm!("assets/asm/placeholder.asm");

		Ok(Self {
			attack: Sound::new(attack, false, 2),
			discover: Sound::new(discover, false, 3),
			background: Sound::new(background, true, 1),
			game_over: Sound::new(game_over, true, 1),
			speak: Sound::new(speak, false, 2),
			use_potion: Sound::new(use_potion, false, 2),
			use_bomb: Sound::new(use_bomb, false, 2),
			drop_item: Sound::new(drop_item, false, 2),
			pickup_item: Sound::new(pickup_item, false, 2),
		})
	}
}