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use audio::program::Track;
use std::{fs, rc::Rc};
macro_rules! load_asm {
($path:tt) => {{
let res = if cfg!(any(feature = "static", target_arch = "wasm32")) {
let src = include_str!(concat!("../../", $path));
Track::parse(src)
} else {
let src = fs::read_to_string($path)?;
Track::parse(&src)
};
res.map_err(|mut err| {
err.file = Some(String::from($path));
err
})?
}};
($first:tt, $($arg:tt),*) => {
load_asm!($first)$(.merge(&load_asm!($arg)))*
};
}
pub struct Sound {
pub track: Rc<Track>,
pub looping: bool,
pub priority: u32,
}
impl Sound {
fn new(track: Track, looping: bool, priority: u32) -> Self {
Self {
track: Rc::new(track),
looping,
priority,
}
}
}
pub struct Music {
pub attack: Sound,
pub discover: Sound,
pub background: Sound,
pub game_over: Sound,
pub speak: Sound,
pub use_potion: Sound,
pub use_bomb: Sound,
pub drop_item: Sound,
pub pickup_item: Sound,
}
impl Music {
pub fn load() -> crate::Result<Self> {
// TODO: create REAL audio files
let attack = load_asm!("assets/asm/placeholder.asm");
let discover = load_asm!("assets/asm/placeholder.asm");
let background = load_asm!("assets/asm/placeholder.asm");
let game_over = load_asm!("assets/asm/placeholder.asm");
let speak = load_asm!("assets/asm/placeholder.asm");
let use_potion = load_asm!("assets/asm/placeholder.asm");
let use_bomb = load_asm!("assets/asm/placeholder.asm");
let drop_item = load_asm!("assets/asm/placeholder.asm");
let pickup_item = load_asm!("assets/asm/placeholder.asm");
Ok(Self {
attack: Sound::new(attack, false, 2),
discover: Sound::new(discover, false, 3),
background: Sound::new(background, true, 1),
game_over: Sound::new(game_over, true, 1),
speak: Sound::new(speak, false, 2),
use_potion: Sound::new(use_potion, false, 2),
use_bomb: Sound::new(use_bomb, false, 2),
drop_item: Sound::new(drop_item, false, 2),
pickup_item: Sound::new(pickup_item, false, 2),
})
}
}
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