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| author | Audrey L Fuller <alf9310@g.rit.edu> | 2025-10-30 17:16:56 +0000 |
|---|---|---|
| committer | Audrey L Fuller <alf9310@g.rit.edu> | 2025-10-30 17:16:56 +0000 |
| commit | 6d7632172b3c6dbe063905d7573d0159902509ef (patch) | |
| tree | 9ce380df206cb456e3c62d7e50e170e699a3e1e6 /game | |
| parent | graphics: add docs to AtlasTexture (diff) | |
| parent | Wave function collapse (diff) | |
| download | DungeonCrawl-6d7632172b3c6dbe063905d7573d0159902509ef.tar.gz DungeonCrawl-6d7632172b3c6dbe063905d7573d0159902509ef.tar.bz2 DungeonCrawl-6d7632172b3c6dbe063905d7573d0159902509ef.zip | |
Merge branch 'wave-function-collapse' into 'main'
Wave function collapse
See merge request psr2251/project/DungeonCrawl!1
Diffstat (limited to 'game')
| -rw-r--r-- | game/src/main.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/main.rs b/game/src/main.rs index c13fc20..22203c3 100644 --- a/game/src/main.rs +++ b/game/src/main.rs @@ -5,7 +5,7 @@ fn main() -> Result<()> { // Load the window let mut window = Window::new(720, 480, "game")?; // Initial game state - let dungeon = Dungeon::default(); + let dungeon = Dungeon::new(); // Main game loop while window.is_open() { |