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#pragma once
#include <cglm/cglm.h>
#include <stdio.h>
#include "mesh.h"
#define LOG(level, ...) \
do { \
printf("%s", level); \
printf(__VA_ARGS__); \
printf("\n"); \
} while (0)
#define INFO(...) LOG("INFO ", __VA_ARGS__)
#define WARN(...) LOG("WARN ", __VA_ARGS__)
#define ERROR(...) LOG("ERROR ", __VA_ARGS__)
typedef enum : char {
POS_X = 0,
NEG_X = 1,
POS_Y = 2,
NEG_Y = 3,
POS_Z = 4,
NEG_Z = 5,
} Face;
typedef enum : char { AIR = 0, DIRT } Block;
#define CHUNK_SIZE 32
typedef struct {
int x;
int y;
int z;
Block blocks[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
} Chunk;
Chunk *chunk_init(int x, int y, int z);
void chunk_free(Chunk *chunk);
void chunk_generate(Chunk *chunk);
Mesh chunk_mesh(Chunk *chunk);
Block chunk_at(Chunk *chunk, int x, int y, int z);
typedef struct {
vec3 position;
vec3 rotation;
int fov;
float near;
float far;
float look_speed;
float move_speed;
} Camera;
Camera camera_init(void);
void camera_proj(Camera *camera, mat4 proj);
void camera_view(Camera *camera, mat4 view);
void camera_proj_view(Camera *camera, mat4 proj_view);
void camera_update(Camera *camera);
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