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#include <GLFW/glfw3.h>
#include "voxel.h"
#include "window.h"
#include "shader.h"
#include "mesh.h"
int main(void)
{
Shader *shader;
Chunk *chunk;
Mesh mesh;
Camera camera;
mat4 proj_view;
if (window_init())
return 1;
shader = shader_init("assets/vertex.glsl", "assets/fragment.glsl");
if (!shader)
return 1;
chunk = chunk_init(0, 0, 0);
chunk_generate(chunk);
mesh = chunk_mesh(chunk);
camera = camera_init();
while (!window_closed()) {
window_update();
if (key_down(GLFW_KEY_ESCAPE))
break;
camera_update(&camera);
camera_proj_view(&camera, proj_view);
shader_bind(shader);
shader_load_mat4(0, proj_view);
mesh_bind(&mesh);
mesh_draw(&mesh);
mesh_unbind(&mesh);
shader_unbind();
// main game loop
window_swap();
}
window_close();
return 0;
}
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