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path: root/src/main.c
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#include <GLFW/glfw3.h>

#include "voxel.h"
#include "window.h"
#include "shader.h"
#include "mesh.h"

int main(void)
{
	Shader *shader;
	Chunk *chunk;
	Mesh mesh;
	Camera camera;
	mat4 proj_view;

	if (window_init())
		return 1;

	shader = shader_init("assets/vertex.glsl", "assets/fragment.glsl");
	if (!shader)
		return 1;

	chunk = chunk_init(0, 0, 0);
	chunk_generate(chunk);
	mesh = chunk_mesh(chunk);

	camera = camera_init();

	while (!window_closed()) {
		window_update();

		if (key_down(GLFW_KEY_ESCAPE))
			break;

		camera_update(&camera);
		camera_proj_view(&camera, proj_view);

		shader_bind(shader);
		shader_load_mat4(0, proj_view);
		mesh_bind(&mesh);
		mesh_draw(&mesh);
		mesh_unbind(&mesh);
		shader_unbind();

		// main game loop
		window_swap();
	}

	window_close();
	return 0;
}