1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace VRC.Udon.Editor {
[InitializeOnLoad]
public class UPMImporter
{
// Add packages here to auto-import
public static string[] requiredPackages =
{
#if UNITY_2019_3_OR_NEWER
"com.unity.cinemachine@2.8.0",
"com.unity.postprocessing@3.1.1",
"com.unity.textmeshpro@2.1.6",
"com.unity.modules.androidjni@1.0.0",
"com.unity.timeline@1.2.18",
"com.unity.ugui@1.0.0",
"com.unity.test-framework@1.1.27",
"com.unity.package-manager-ui@2.2.0",
#else
"com.unity.cinemachine@2.6.1",
"com.unity.postprocessing@3.0.3",
"com.unity.textmeshpro@1.5.1",
#endif
};
private static ListRequest list;
static UPMImporter()
{
list = Client.List();
EditorApplication.update += Update;
}
public static void Update()
{
// Exit early if we're still gathering the list
if (!list.IsCompleted) return;
// Unsubscribe from Update once the list is ready
EditorApplication.update -= Update;
var localPackages = list.Result;
bool importedNewPackage = false;
foreach (string packageName in requiredPackages)
{
if(localPackages.All(p => $"{p.name}@{p.version}" != packageName))
{
Install(packageName);
importedNewPackage = true;
}
}
// if Unity tried to import SDK3 before required packages, it will have old errors showing.
//if(importedNewPackage) ClearLog();
}
public static bool Install(string id)
{
var request = Client.Add(id);
while (!request.IsCompleted) {};
if(request.Error != null)Debug.LogError(request.Error.message);
return request.Error == null;
}
public static void ClearLog()
{
System.Reflection.Assembly assembly = System.Reflection.Assembly.GetAssembly(typeof(SceneView));
System.Type type = assembly.GetType("UnityEditor.LogEntries");
System.Reflection.MethodInfo method = type.GetMethod("Clear");
method.Invoke(new object(), null);
}
}
}
|