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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace VRWorldToolkit
{
public class ScriptingDefineManager : MonoBehaviour
{
/// <summary>
/// Add a new scripting define symbol in project settings
/// </summary>
/// <param name="define">Scripting define symbol to add</param>
public static void AddScriptingDefine(string define)
{
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup).Split(';').ToList();
if (defines.Contains(define)) return;
defines.Add(define);
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, string.Join(";", defines));
}
/// <summary>
/// Remove a scripting define symbol from project settings
/// </summary>
/// <param name="define">Scripting define symbol to remove</param>
public static void RemoveScriptingDefine(string define)
{
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup).Split(';').ToList();
if (!defines.Contains(define)) return;
defines.Remove(define);
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, string.Join(";", defines));
}
/// <summary>
/// If scripting define symbol exists
/// </summary>
/// <param name="define">Scripting define symbol to check for</param>
/// <returns></returns>
public static bool ScriptingDefineExists(string define)
{
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup).Split(';');
return defines.Contains(define);
}
}
}
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