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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VRC.SDKBase
{
public class AudioManagerSettings
{
public const float MinVoiceSendDistance = 25.0f; // meters
public const float MaxVoiceSendDistancePctOfFarRange = 0.5f;
public const float VoiceFadeOutDistancePctOfFarRange = 0.25f;
public const float RoomAudioGain = 10f; // dB
public const float RoomAudioMaxRange = 80f; // meters
public const float VoiceGain = 15f; // dB
public const float VoiceMaxRange = 25f; // meters, this is half the oculus inv sq max range
public const float LipsyncGain = 1f; // multiplier, not dB!
public const float AvatarAudioMaxGain = 10f; // dB
public const float AvatarAudioMaxRange = 40f; // meters
}
}
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