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using UnityEngine;
using System;
using System.Collections.Generic;
namespace VRC.Udon
{
public static class UdonNetworkTypes
{
public static bool CanSync(Type type) => _syncTypes.Contains(type);
public static bool CanSyncLinear(Type type) => _linearTypes.Contains(type);
public static bool CanSyncSmooth(Type type) => _smoothTypes.Contains(type);
private static readonly HashSet<Type> _syncTypes = new HashSet<Type>{
typeof(bool),
typeof(char),
typeof(byte),
typeof(uint),
typeof(int),
typeof(long),
typeof(sbyte),
typeof(ulong),
typeof(float),
typeof(double),
typeof(short),
typeof(ushort),
typeof(string),
typeof(bool[]),
typeof(char[]),
typeof(byte[]),
typeof(uint[]),
typeof(int[]),
typeof(long[]),
typeof(sbyte[]),
typeof(ulong[]),
typeof(float[]),
typeof(double[]),
typeof(short[]),
typeof(ushort[]),
typeof(string[]),
typeof(Color),
typeof(Color32),
typeof(Vector2),
typeof(Vector3),
typeof(Vector4),
typeof(Quaternion),
typeof(Vector2[]),
typeof(Vector3[]),
typeof(Vector4[]),
typeof(Quaternion[]),
typeof(Color[]),
typeof(Color32[]),
typeof(SDKBase.VRCUrl),
typeof(SDKBase.VRCUrl[]),
};
private static readonly HashSet<Type> _linearTypes = new HashSet<Type>{
typeof(byte),
typeof(sbyte),
typeof(short),
typeof(ushort),
typeof(uint),
typeof(int),
typeof(ulong),
typeof(long),
typeof(float),
typeof(double),
typeof(Vector2),
typeof(Vector3),
typeof(Quaternion),
typeof(Color),
typeof(Color32),
};
private static readonly HashSet<Type> _smoothTypes = new HashSet<Type> {
typeof(byte),
typeof(sbyte),
typeof(short),
typeof(ushort),
typeof(uint),
typeof(int),
typeof(ulong),
typeof(long),
typeof(float),
typeof(double),
typeof(Vector2),
typeof(Vector3),
typeof(Quaternion),
};
}
}
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