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path: root/VRCSDK3Worlds/Assets/Udon/Serialization/OdinSerializer/Unity Integration/SerializedUnityObjects/SerializedStateMachineBehaviour.cs
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//-----------------------------------------------------------------------
// <copyright file="SerializedStateMachineBehaviour.cs" company="Sirenix IVS">
// Copyright (c) 2018 Sirenix IVS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
namespace VRC.Udon.Serialization.OdinSerializer
{
    using UnityEngine;

    /// <summary>
    /// A Unity StateMachineBehaviour which is serialized by the Sirenix serialization system.
    /// </summary>
#if ODIN_INSPECTOR
    [Sirenix.OdinInspector.ShowOdinSerializedPropertiesInInspector]
#endif

    public abstract class SerializedStateMachineBehaviour : StateMachineBehaviour, ISerializationCallbackReceiver
    {
        [SerializeField, HideInInspector]
        private SerializationData serializationData;

        void ISerializationCallbackReceiver.OnAfterDeserialize()
        {
            UnitySerializationUtility.DeserializeUnityObject(this, ref this.serializationData);
            this.OnAfterDeserialize();
        }

        void ISerializationCallbackReceiver.OnBeforeSerialize()
        {
            this.OnBeforeSerialize();
            UnitySerializationUtility.SerializeUnityObject(this, ref this.serializationData);
        }

        /// <summary>
        /// Invoked after deserialization has taken place.
        /// </summary>
        protected virtual void OnAfterDeserialize()
        {
        }

        /// <summary>
        /// Invoked before serialization has taken place.
        /// </summary>
        protected virtual void OnBeforeSerialize()
        {
        }
    }
}