blob: f0af64eeb32717c7f3a6f20bf70c9c133f6c6c4b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
//-----------------------------------------------------------------------
// <copyright file="SerializedScriptableObject.cs" company="Sirenix IVS">
// Copyright (c) 2018 Sirenix IVS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
namespace VRC.Udon.Serialization.OdinSerializer
{
using UnityEngine;
/// <summary>
/// A Unity ScriptableObject which is serialized by the Sirenix serialization system.
/// </summary>
#if ODIN_INSPECTOR
[Sirenix.OdinInspector.ShowOdinSerializedPropertiesInInspector]
#endif
public abstract class SerializedScriptableObject : ScriptableObject, ISerializationCallbackReceiver
{
[SerializeField, HideInInspector]
private SerializationData serializationData;
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
UnitySerializationUtility.DeserializeUnityObject(this, ref this.serializationData);
this.OnAfterDeserialize();
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
this.OnBeforeSerialize();
UnitySerializationUtility.SerializeUnityObject(this, ref this.serializationData);
}
/// <summary>
/// Invoked after deserialization has taken place.
/// </summary>
protected virtual void OnAfterDeserialize()
{
}
/// <summary>
/// Invoked before serialization has taken place.
/// </summary>
protected virtual void OnBeforeSerialize()
{
}
}
}
|