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path: root/VRCSDK3Worlds/Assets/Udon/Serialization/OdinSerializer/Unity Integration/SerializedUnityObjects/IOverridesSerializationFormat.cs
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//-----------------------------------------------------------------------
// <copyright file="IOverridesSerializationFormat.cs" company="Sirenix IVS">
// Copyright (c) 2018 Sirenix IVS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
namespace VRC.Udon.Serialization.OdinSerializer
{
    /// <summary>
    /// Indicates that an Odin-serialized Unity object controls its own serialization format. Every time it is serialized, it will be asked which format to use.
    /// </summary>
    public interface IOverridesSerializationFormat
    {
        /// <summary>
        /// Gets the format to use for serialization.
        /// </summary>
        DataFormat GetFormatToSerializeAs(bool isPlayer);
    }
}