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<p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li>
<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li>
<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">SkinnedMeshRenderer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-bakemesh">SkinnedMeshRenderer BakeMesh</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-equals">SkinnedMeshRenderer Equals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-allowocclusionwhendynamic">SkinnedMeshRenderer get_allowOcclusionWhenDynamic</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-bones">SkinnedMeshRenderer get_bones</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-bounds">SkinnedMeshRenderer get_bounds</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-enabled">SkinnedMeshRenderer get_enabled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-forcematrixrecalculationperrender">SkinnedMeshRenderer get_forceMatrixRecalculationPerRender</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-gameobject">SkinnedMeshRenderer get_gameObject</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-ispartofstaticbatch">SkinnedMeshRenderer get_isPartOfStaticBatch</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-isvisible">SkinnedMeshRenderer get_isVisible</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-lightmapindex">SkinnedMeshRenderer get_lightmapIndex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-lightmapscaleoffset">SkinnedMeshRenderer get_lightmapScaleOffset</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-lightprobeproxyvolumeoverride">SkinnedMeshRenderer get_lightProbeProxyVolumeOverride</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-lightprobeusage">SkinnedMeshRenderer get_lightProbeUsage</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-localbounds">SkinnedMeshRenderer get_localBounds</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-localtoworldmatrix">SkinnedMeshRenderer get_localToWorldMatrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-material">SkinnedMeshRenderer get_material</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-materials">SkinnedMeshRenderer get_materials</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-motionvectorgenerationmode">SkinnedMeshRenderer get_motionVectorGenerationMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-name">SkinnedMeshRenderer get_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-probeanchor">SkinnedMeshRenderer get_probeAnchor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-quality">SkinnedMeshRenderer get_quality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-realtimelightmapindex">SkinnedMeshRenderer get_realtimeLightmapIndex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-realtimelightmapscaleoffset">SkinnedMeshRenderer get_realtimeLightmapScaleOffset</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-receiveshadows">SkinnedMeshRenderer get_receiveShadows</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-reflectionprobeusage">SkinnedMeshRenderer get_reflectionProbeUsage</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-rendererpriority">SkinnedMeshRenderer get_rendererPriority</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-renderinglayermask">SkinnedMeshRenderer get_renderingLayerMask</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-rootbone">SkinnedMeshRenderer get_rootBone</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-shadowcastingmode">SkinnedMeshRenderer get_shadowCastingMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-sharedmaterial">SkinnedMeshRenderer get_sharedMaterial</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-sharedmaterials">SkinnedMeshRenderer get_sharedMaterials</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-sharedmesh">SkinnedMeshRenderer get_sharedMesh</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-skinnedmotionvectors">SkinnedMeshRenderer get_skinnedMotionVectors</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-sortinglayerid">SkinnedMeshRenderer get_sortingLayerID</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-sortinglayername">SkinnedMeshRenderer get_sortingLayerName</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-sortingorder">SkinnedMeshRenderer get_sortingOrder</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-transform">SkinnedMeshRenderer get_transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-updatewhenoffscreen">SkinnedMeshRenderer get_updateWhenOffscreen</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-get-worldtolocalmatrix">SkinnedMeshRenderer get_worldToLocalMatrix</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getblendshapeweight">SkinnedMeshRenderer GetBlendShapeWeight</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getclosestreflectionprobes">SkinnedMeshRenderer GetClosestReflectionProbes</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getcomponent">SkinnedMeshRenderer GetComponent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getcomponentinchildren">SkinnedMeshRenderer GetComponentInChildren</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getcomponentinparent">SkinnedMeshRenderer GetComponentInParent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getcomponents">SkinnedMeshRenderer GetComponents</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getcomponentsinchildren">SkinnedMeshRenderer GetComponentsInChildren</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getcomponentsinparent">SkinnedMeshRenderer GetComponentsInParent</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-gethashcode">SkinnedMeshRenderer GetHashCode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getinstanceid">SkinnedMeshRenderer GetInstanceID</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getmaterials">SkinnedMeshRenderer GetMaterials</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getpropertyblock">SkinnedMeshRenderer GetPropertyBlock</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-getsharedmaterials">SkinnedMeshRenderer GetSharedMaterials</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-gettype">SkinnedMeshRenderer GetType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-haspropertyblock">SkinnedMeshRenderer HasPropertyBlock</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-allowocclusionwhendynamic">SkinnedMeshRenderer set_allowOcclusionWhenDynamic</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-bones">SkinnedMeshRenderer set_bones</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-enabled">SkinnedMeshRenderer set_enabled</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-forcematrixrecalculationperrender">SkinnedMeshRenderer set_forceMatrixRecalculationPerRender</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-lightmapindex">SkinnedMeshRenderer set_lightmapIndex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-lightmapscaleoffset">SkinnedMeshRenderer set_lightmapScaleOffset</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-lightprobeproxyvolumeoverride">SkinnedMeshRenderer set_lightProbeProxyVolumeOverride</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-lightprobeusage">SkinnedMeshRenderer set_lightProbeUsage</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-localbounds">SkinnedMeshRenderer set_localBounds</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-material">SkinnedMeshRenderer set_material</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-materials">SkinnedMeshRenderer set_materials</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-motionvectorgenerationmode">SkinnedMeshRenderer set_motionVectorGenerationMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-name">SkinnedMeshRenderer set_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-probeanchor">SkinnedMeshRenderer set_probeAnchor</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-quality">SkinnedMeshRenderer set_quality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-realtimelightmapindex">SkinnedMeshRenderer set_realtimeLightmapIndex</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-realtimelightmapscaleoffset">SkinnedMeshRenderer set_realtimeLightmapScaleOffset</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-receiveshadows">SkinnedMeshRenderer set_receiveShadows</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-reflectionprobeusage">SkinnedMeshRenderer set_reflectionProbeUsage</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-rendererpriority">SkinnedMeshRenderer set_rendererPriority</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-renderinglayermask">SkinnedMeshRenderer set_renderingLayerMask</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-rootbone">SkinnedMeshRenderer set_rootBone</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-shadowcastingmode">SkinnedMeshRenderer set_shadowCastingMode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-sharedmaterial">SkinnedMeshRenderer set_sharedMaterial</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-sharedmaterials">SkinnedMeshRenderer set_sharedMaterials</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-sharedmesh">SkinnedMeshRenderer set_sharedMesh</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-skinnedmotionvectors">SkinnedMeshRenderer set_skinnedMotionVectors</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-sortinglayerid">SkinnedMeshRenderer set_sortingLayerID</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-sortinglayername">SkinnedMeshRenderer set_sortingLayerName</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-sortingorder">SkinnedMeshRenderer set_sortingOrder</a></li>
<li class="toctree-l3"><a class="reference internal" href="#skinnedmeshrenderer-set-updatewhenoffscreen">SkinnedMeshRenderer set_updateWhenOffscreen</a></li>
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<div class="section" id="skinnedmeshrenderer">
<h1>SkinnedMeshRenderer<a class="headerlink" href="#skinnedmeshrenderer" title="Permalink to this headline">¶</a></h1>
<p>The SkinnedMeshRenderer module.</p>
<div class="toctree-wrapper compound">
</div>
<div class="section" id="skinnedmeshrenderer-bakemesh">
<h2>SkinnedMeshRenderer BakeMesh<a class="headerlink" href="#skinnedmeshrenderer-bakemesh" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__BakeMesh__UnityEngineMesh__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__BakeMesh__UnityEngineMesh__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Mesh mesh</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__BakeMesh__UnityEngineMesh__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.BakeMesh.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-equality">
<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="skinnedmeshrenderer-equals">
<h2>SkinnedMeshRenderer Equals<a class="headerlink" href="#skinnedmeshrenderer-equals" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__Equals__SystemObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-allowocclusionwhendynamic">
<h2>SkinnedMeshRenderer get_allowOcclusionWhenDynamic<a class="headerlink" href="#skinnedmeshrenderer-get-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_allowOcclusionWhenDynamic__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-bones">
<h2>SkinnedMeshRenderer get_bones<a class="headerlink" href="#skinnedmeshrenderer-get-bones" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_bones__UnityEngineTransformArray">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_bones__UnityEngineTransformArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_bones__UnityEngineTransformArray" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform[]</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-bones.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-bounds">
<h2>SkinnedMeshRenderer get_bounds<a class="headerlink" href="#skinnedmeshrenderer-get-bounds" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_bounds__UnityEngineBounds">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_bounds__UnityEngineBounds</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_bounds__UnityEngineBounds" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Bounds</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-bounds.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-enabled">
<h2>SkinnedMeshRenderer get_enabled<a class="headerlink" href="#skinnedmeshrenderer-get-enabled" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_enabled__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-enabled.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-forcematrixrecalculationperrender">
<h2>SkinnedMeshRenderer get_forceMatrixRecalculationPerRender<a class="headerlink" href="#skinnedmeshrenderer-get-forcematrixrecalculationperrender" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_forceMatrixRecalculationPerRender__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_forceMatrixRecalculationPerRender__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_forceMatrixRecalculationPerRender__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-forceMatrixRecalculationPerRender.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-gameobject">
<h2>SkinnedMeshRenderer get_gameObject<a class="headerlink" href="#skinnedmeshrenderer-get-gameobject" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_gameObject__UnityEngineGameObject">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-gameObject.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-ispartofstaticbatch">
<h2>SkinnedMeshRenderer get_isPartOfStaticBatch<a class="headerlink" href="#skinnedmeshrenderer-get-ispartofstaticbatch" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_isPartOfStaticBatch__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-isPartOfStaticBatch.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-isvisible">
<h2>SkinnedMeshRenderer get_isVisible<a class="headerlink" href="#skinnedmeshrenderer-get-isvisible" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_isVisible__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_isVisible__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_isVisible__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-isVisible.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-lightmapindex">
<h2>SkinnedMeshRenderer get_lightmapIndex<a class="headerlink" href="#skinnedmeshrenderer-get-lightmapindex" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_lightmapIndex__SystemInt32">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_lightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_lightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-lightmapIndex.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-lightmapscaleoffset">
<h2>SkinnedMeshRenderer get_lightmapScaleOffset<a class="headerlink" href="#skinnedmeshrenderer-get-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_lightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-lightmapScaleOffset.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-lightprobeproxyvolumeoverride">
<h2>SkinnedMeshRenderer get_lightProbeProxyVolumeOverride<a class="headerlink" href="#skinnedmeshrenderer-get-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_lightProbeProxyVolumeOverride__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-lightprobeusage">
<h2>SkinnedMeshRenderer get_lightProbeUsage<a class="headerlink" href="#skinnedmeshrenderer-get-lightprobeusage" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightProbeUsage</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-lightProbeUsage.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-localbounds">
<h2>SkinnedMeshRenderer get_localBounds<a class="headerlink" href="#skinnedmeshrenderer-get-localbounds" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_localBounds__UnityEngineBounds">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_localBounds__UnityEngineBounds</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_localBounds__UnityEngineBounds" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Bounds</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-localBounds.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-localtoworldmatrix">
<h2>SkinnedMeshRenderer get_localToWorldMatrix<a class="headerlink" href="#skinnedmeshrenderer-get-localtoworldmatrix" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_localToWorldMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-localToWorldMatrix.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-material">
<h2>SkinnedMeshRenderer get_material<a class="headerlink" href="#skinnedmeshrenderer-get-material" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_material__UnityEngineMaterial">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_material__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_material__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-material.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-materials">
<h2>SkinnedMeshRenderer get_materials<a class="headerlink" href="#skinnedmeshrenderer-get-materials" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_materials__UnityEngineMaterialArray">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_materials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_materials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-materials.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-motionvectorgenerationmode">
<h2>SkinnedMeshRenderer get_motionVectorGenerationMode<a class="headerlink" href="#skinnedmeshrenderer-get-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MotionVectorGenerationMode</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-name">
<h2>SkinnedMeshRenderer get_name<a class="headerlink" href="#skinnedmeshrenderer-get-name" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_name__SystemString">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-probeanchor">
<h2>SkinnedMeshRenderer get_probeAnchor<a class="headerlink" href="#skinnedmeshrenderer-get-probeanchor" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_probeAnchor__UnityEngineTransform">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_probeAnchor__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_probeAnchor__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-probeAnchor.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-quality">
<h2>SkinnedMeshRenderer get_quality<a class="headerlink" href="#skinnedmeshrenderer-get-quality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_quality__UnityEngineSkinQuality">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_quality__UnityEngineSkinQuality</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_quality__UnityEngineSkinQuality" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">SkinQuality</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-quality.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-realtimelightmapindex">
<h2>SkinnedMeshRenderer get_realtimeLightmapIndex<a class="headerlink" href="#skinnedmeshrenderer-get-realtimelightmapindex" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapIndex__SystemInt32">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_realtimeLightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-realtimelightmapscaleoffset">
<h2>SkinnedMeshRenderer get_realtimeLightmapScaleOffset<a class="headerlink" href="#skinnedmeshrenderer-get-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_realtimeLightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-receiveshadows">
<h2>SkinnedMeshRenderer get_receiveShadows<a class="headerlink" href="#skinnedmeshrenderer-get-receiveshadows" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_receiveShadows__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_receiveShadows__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_receiveShadows__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-receiveShadows.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-reflectionprobeusage">
<h2>SkinnedMeshRenderer get_reflectionProbeUsage<a class="headerlink" href="#skinnedmeshrenderer-get-reflectionprobeusage" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ReflectionProbeUsage</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-reflectionProbeUsage.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-rendererpriority">
<h2>SkinnedMeshRenderer get_rendererPriority<a class="headerlink" href="#skinnedmeshrenderer-get-rendererpriority" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_rendererPriority__SystemInt32">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_rendererPriority__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_rendererPriority__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-rendererPriority.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-renderinglayermask">
<h2>SkinnedMeshRenderer get_renderingLayerMask<a class="headerlink" href="#skinnedmeshrenderer-get-renderinglayermask" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_renderingLayerMask__SystemUInt32">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_renderingLayerMask__SystemUInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_renderingLayerMask__SystemUInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">UInt32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-renderingLayerMask.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-rootbone">
<h2>SkinnedMeshRenderer get_rootBone<a class="headerlink" href="#skinnedmeshrenderer-get-rootbone" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_rootBone__UnityEngineTransform">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_rootBone__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_rootBone__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-rootBone.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-shadowcastingmode">
<h2>SkinnedMeshRenderer get_shadowCastingMode<a class="headerlink" href="#skinnedmeshrenderer-get-shadowcastingmode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ShadowCastingMode</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-shadowCastingMode.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-sharedmaterial">
<h2>SkinnedMeshRenderer get_sharedMaterial<a class="headerlink" href="#skinnedmeshrenderer-get-sharedmaterial" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_sharedMaterial__UnityEngineMaterial">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_sharedMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_sharedMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sharedMaterial.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-sharedmaterials">
<h2>SkinnedMeshRenderer get_sharedMaterials<a class="headerlink" href="#skinnedmeshrenderer-get-sharedmaterials" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_sharedMaterials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sharedMaterials.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-sharedmesh">
<h2>SkinnedMeshRenderer get_sharedMesh<a class="headerlink" href="#skinnedmeshrenderer-get-sharedmesh" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_sharedMesh__UnityEngineMesh">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_sharedMesh__UnityEngineMesh</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_sharedMesh__UnityEngineMesh" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Mesh</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sharedMesh.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-skinnedmotionvectors">
<h2>SkinnedMeshRenderer get_skinnedMotionVectors<a class="headerlink" href="#skinnedmeshrenderer-get-skinnedmotionvectors" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_skinnedMotionVectors__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_skinnedMotionVectors__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_skinnedMotionVectors__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-skinnedMotionVectors.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-sortinglayerid">
<h2>SkinnedMeshRenderer get_sortingLayerID<a class="headerlink" href="#skinnedmeshrenderer-get-sortinglayerid" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_sortingLayerID__SystemInt32">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_sortingLayerID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_sortingLayerID__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sortingLayerID.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-sortinglayername">
<h2>SkinnedMeshRenderer get_sortingLayerName<a class="headerlink" href="#skinnedmeshrenderer-get-sortinglayername" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_sortingLayerName__SystemString">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_sortingLayerName__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_sortingLayerName__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sortingLayerName.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-sortingorder">
<h2>SkinnedMeshRenderer get_sortingOrder<a class="headerlink" href="#skinnedmeshrenderer-get-sortingorder" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_sortingOrder__SystemInt32">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_sortingOrder__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_sortingOrder__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sortingOrder.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-transform">
<h2>SkinnedMeshRenderer get_transform<a class="headerlink" href="#skinnedmeshrenderer-get-transform" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_transform__UnityEngineTransform">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-transform.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-updatewhenoffscreen">
<h2>SkinnedMeshRenderer get_updateWhenOffscreen<a class="headerlink" href="#skinnedmeshrenderer-get-updatewhenoffscreen" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_updateWhenOffscreen__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_updateWhenOffscreen__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_updateWhenOffscreen__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-updateWhenOffscreen.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-get-worldtolocalmatrix">
<h2>SkinnedMeshRenderer get_worldToLocalMatrix<a class="headerlink" href="#skinnedmeshrenderer-get-worldtolocalmatrix" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__get_worldToLocalMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-worldToLocalMatrix.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getblendshapeweight">
<h2>SkinnedMeshRenderer GetBlendShapeWeight<a class="headerlink" href="#skinnedmeshrenderer-getblendshapeweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetBlendShapeWeight__SystemInt32__SystemSingle">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetBlendShapeWeight__SystemInt32__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetBlendShapeWeight__SystemInt32__SystemSingle" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.GetBlendShapeWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getclosestreflectionprobes">
<h2>SkinnedMeshRenderer GetClosestReflectionProbes<a class="headerlink" href="#skinnedmeshrenderer-getclosestreflectionprobes" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.GetClosestReflectionProbes.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getcomponent">
<h2>SkinnedMeshRenderer GetComponent<a class="headerlink" href="#skinnedmeshrenderer-getcomponent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetComponent__SystemType__UnityEngineComponent">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getcomponentinchildren">
<h2>SkinnedMeshRenderer GetComponentInChildren<a class="headerlink" href="#skinnedmeshrenderer-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemBoolean__T">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.GetComponentInChildren.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getcomponentinparent">
<h2>SkinnedMeshRenderer GetComponentInParent<a class="headerlink" href="#skinnedmeshrenderer-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getcomponents">
<h2>SkinnedMeshRenderer GetComponents<a class="headerlink" href="#skinnedmeshrenderer-getcomponents" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetComponents__ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.GetComponents.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getcomponentsinchildren">
<h2>SkinnedMeshRenderer GetComponentsInChildren<a class="headerlink" href="#skinnedmeshrenderer-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.GetComponentsInChildren.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getcomponentsinparent">
<h2>SkinnedMeshRenderer GetComponentsInParent<a class="headerlink" href="#skinnedmeshrenderer-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.GetComponentsInParent.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-gethashcode">
<h2>SkinnedMeshRenderer GetHashCode<a class="headerlink" href="#skinnedmeshrenderer-gethashcode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetHashCode__SystemInt32">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.GetHashCode.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getinstanceid">
<h2>SkinnedMeshRenderer GetInstanceID<a class="headerlink" href="#skinnedmeshrenderer-getinstanceid" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetInstanceID__SystemInt32">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.GetInstanceID.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getmaterials">
<h2>SkinnedMeshRenderer GetMaterials<a class="headerlink" href="#skinnedmeshrenderer-getmaterials" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.GetMaterials.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getpropertyblock">
<h2>SkinnedMeshRenderer GetPropertyBlock<a class="headerlink" href="#skinnedmeshrenderer-getpropertyblock" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.GetPropertyBlock.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-getsharedmaterials">
<h2>SkinnedMeshRenderer GetSharedMaterials<a class="headerlink" href="#skinnedmeshrenderer-getsharedmaterials" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.GetSharedMaterials.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-gettype">
<h2>SkinnedMeshRenderer GetType<a class="headerlink" href="#skinnedmeshrenderer-gettype" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__GetType__SystemType">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-haspropertyblock">
<h2>SkinnedMeshRenderer HasPropertyBlock<a class="headerlink" href="#skinnedmeshrenderer-haspropertyblock" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__HasPropertyBlock__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__HasPropertyBlock__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__HasPropertyBlock__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.HasPropertyBlock.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-implicit">
<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="op-inequality">
<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="skinnedmeshrenderer-set-allowocclusionwhendynamic">
<h2>SkinnedMeshRenderer set_allowOcclusionWhenDynamic<a class="headerlink" href="#skinnedmeshrenderer-set-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-bones">
<h2>SkinnedMeshRenderer set_bones<a class="headerlink" href="#skinnedmeshrenderer-set-bones" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_bones__UnityEngineTransformArray__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_bones__UnityEngineTransformArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_bones__UnityEngineTransformArray__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-bones.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-enabled">
<h2>SkinnedMeshRenderer set_enabled<a class="headerlink" href="#skinnedmeshrenderer-set-enabled" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_enabled__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-enabled.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-forcematrixrecalculationperrender">
<h2>SkinnedMeshRenderer set_forceMatrixRecalculationPerRender<a class="headerlink" href="#skinnedmeshrenderer-set-forcematrixrecalculationperrender" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_forceMatrixRecalculationPerRender__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_forceMatrixRecalculationPerRender__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_forceMatrixRecalculationPerRender__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-forceMatrixRecalculationPerRender.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-lightmapindex">
<h2>SkinnedMeshRenderer set_lightmapIndex<a class="headerlink" href="#skinnedmeshrenderer-set-lightmapindex" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_lightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-lightmapIndex.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-lightmapscaleoffset">
<h2>SkinnedMeshRenderer set_lightmapScaleOffset<a class="headerlink" href="#skinnedmeshrenderer-set-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-lightmapScaleOffset.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-lightprobeproxyvolumeoverride">
<h2>SkinnedMeshRenderer set_lightProbeProxyVolumeOverride<a class="headerlink" href="#skinnedmeshrenderer-set-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.GameObject value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-lightprobeusage">
<h2>SkinnedMeshRenderer set_lightProbeUsage<a class="headerlink" href="#skinnedmeshrenderer-set-lightprobeusage" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.LightProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-lightProbeUsage.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-localbounds">
<h2>SkinnedMeshRenderer set_localBounds<a class="headerlink" href="#skinnedmeshrenderer-set-localbounds" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_localBounds__UnityEngineBounds__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_localBounds__UnityEngineBounds__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Bounds value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_localBounds__UnityEngineBounds__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-localBounds.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-material">
<h2>SkinnedMeshRenderer set_material<a class="headerlink" href="#skinnedmeshrenderer-set-material" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_material__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-material.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-materials">
<h2>SkinnedMeshRenderer set_materials<a class="headerlink" href="#skinnedmeshrenderer-set-materials" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_materials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-materials.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-motionvectorgenerationmode">
<h2>SkinnedMeshRenderer set_motionVectorGenerationMode<a class="headerlink" href="#skinnedmeshrenderer-set-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MotionVectorGenerationMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-name">
<h2>SkinnedMeshRenderer set_name<a class="headerlink" href="#skinnedmeshrenderer-set-name" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_name__SystemString__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-probeanchor">
<h2>SkinnedMeshRenderer set_probeAnchor<a class="headerlink" href="#skinnedmeshrenderer-set-probeanchor" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_probeAnchor__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-probeAnchor.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-quality">
<h2>SkinnedMeshRenderer set_quality<a class="headerlink" href="#skinnedmeshrenderer-set-quality" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_quality__UnityEngineSkinQuality__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_quality__UnityEngineSkinQuality__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.SkinQuality value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_quality__UnityEngineSkinQuality__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-quality.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-realtimelightmapindex">
<h2>SkinnedMeshRenderer set_realtimeLightmapIndex<a class="headerlink" href="#skinnedmeshrenderer-set-realtimelightmapindex" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_realtimeLightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-realtimelightmapscaleoffset">
<h2>SkinnedMeshRenderer set_realtimeLightmapScaleOffset<a class="headerlink" href="#skinnedmeshrenderer-set-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-receiveshadows">
<h2>SkinnedMeshRenderer set_receiveShadows<a class="headerlink" href="#skinnedmeshrenderer-set-receiveshadows" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_receiveShadows__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-receiveShadows.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-reflectionprobeusage">
<h2>SkinnedMeshRenderer set_reflectionProbeUsage<a class="headerlink" href="#skinnedmeshrenderer-set-reflectionprobeusage" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-reflectionProbeUsage.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-rendererpriority">
<h2>SkinnedMeshRenderer set_rendererPriority<a class="headerlink" href="#skinnedmeshrenderer-set-rendererpriority" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_rendererPriority__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-rendererPriority.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-renderinglayermask">
<h2>SkinnedMeshRenderer set_renderingLayerMask<a class="headerlink" href="#skinnedmeshrenderer-set-renderinglayermask" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_renderingLayerMask__SystemUInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.UInt32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-renderingLayerMask.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-rootbone">
<h2>SkinnedMeshRenderer set_rootBone<a class="headerlink" href="#skinnedmeshrenderer-set-rootbone" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_rootBone__UnityEngineTransform__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_rootBone__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_rootBone__UnityEngineTransform__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-rootBone.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-shadowcastingmode">
<h2>SkinnedMeshRenderer set_shadowCastingMode<a class="headerlink" href="#skinnedmeshrenderer-set-shadowcastingmode" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ShadowCastingMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-shadowCastingMode.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-sharedmaterial">
<h2>SkinnedMeshRenderer set_sharedMaterial<a class="headerlink" href="#skinnedmeshrenderer-set-sharedmaterial" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_sharedMaterial__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sharedMaterial.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-sharedmaterials">
<h2>SkinnedMeshRenderer set_sharedMaterials<a class="headerlink" href="#skinnedmeshrenderer-set-sharedmaterials" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sharedMaterials.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-sharedmesh">
<h2>SkinnedMeshRenderer set_sharedMesh<a class="headerlink" href="#skinnedmeshrenderer-set-sharedmesh" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_sharedMesh__UnityEngineMesh__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_sharedMesh__UnityEngineMesh__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Mesh value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_sharedMesh__UnityEngineMesh__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sharedMesh.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-skinnedmotionvectors">
<h2>SkinnedMeshRenderer set_skinnedMotionVectors<a class="headerlink" href="#skinnedmeshrenderer-set-skinnedmotionvectors" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_skinnedMotionVectors__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_skinnedMotionVectors__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_skinnedMotionVectors__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-skinnedMotionVectors.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-sortinglayerid">
<h2>SkinnedMeshRenderer set_sortingLayerID<a class="headerlink" href="#skinnedmeshrenderer-set-sortinglayerid" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_sortingLayerID__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sortingLayerID.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-sortinglayername">
<h2>SkinnedMeshRenderer set_sortingLayerName<a class="headerlink" href="#skinnedmeshrenderer-set-sortinglayername" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_sortingLayerName__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sortingLayerName.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-sortingorder">
<h2>SkinnedMeshRenderer set_sortingOrder<a class="headerlink" href="#skinnedmeshrenderer-set-sortingorder" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_sortingOrder__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-sortingOrder.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-set-updatewhenoffscreen">
<h2>SkinnedMeshRenderer set_updateWhenOffscreen<a class="headerlink" href="#skinnedmeshrenderer-set-updatewhenoffscreen" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__set_updateWhenOffscreen__SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__set_updateWhenOffscreen__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__set_updateWhenOffscreen__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer-updateWhenOffscreen.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-setblendshapeweight">
<h2>SkinnedMeshRenderer SetBlendShapeWeight<a class="headerlink" href="#skinnedmeshrenderer-setblendshapeweight" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__SetBlendShapeWeight__SystemInt32_SystemSingle__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__SetBlendShapeWeight__SystemInt32_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 indexSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__SetBlendShapeWeight__SystemInt32_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.SetBlendShapeWeight.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-setpropertyblock">
<h2>SkinnedMeshRenderer SetPropertyBlock<a class="headerlink" href="#skinnedmeshrenderer-setpropertyblock" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.SetPropertyBlock.html">Unity Documentation</a></p>
</div>
<div class="section" id="skinnedmeshrenderer-tostring">
<h2>SkinnedMeshRenderer ToString<a class="headerlink" href="#skinnedmeshrenderer-tostring" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="UnityEngineSkinnedMeshRenderer.__ToString__SystemString">
<code class="sig-prename descclassname">UnityEngineSkinnedMeshRenderer.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSkinnedMeshRenderer.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.ToString.html">Unity Documentation</a></p>
</div>
<div class="section" id="id88">
<h2>SkinnedMeshRenderer<a class="headerlink" href="#id88" title="Permalink to this headline">¶</a></h2>
<dl class="function">
<dt id="Variable_UnityEngineSkinnedMeshRenderer">
<code class="sig-name descname">Variable_UnityEngineSkinnedMeshRenderer</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SkinnedMeshRenderer SkinnedMeshRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineSkinnedMeshRenderer" title="Permalink to this definition">¶</a></dt>
<dd></dd></dl>
<p>outputs: none</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SkinnedMeshRenderer.html">Unity Documentation</a></p>
</div>
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