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<!DOCTYPE html>
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              <p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li>
<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">AvatarMask</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-addtransformpath">AvatarMask AddTransformPath</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-equals">AvatarMask Equals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-get-name">AvatarMask get_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-get-transformcount">AvatarMask get_transformCount</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-gethashcode">AvatarMask GetHashCode</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-gethumanoidbodypartactive">AvatarMask GetHumanoidBodyPartActive</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-getinstanceid">AvatarMask GetInstanceID</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-gettransformactive">AvatarMask GetTransformActive</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-gettransformpath">AvatarMask GetTransformPath</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-gettype">AvatarMask GetType</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-removetransformpath">AvatarMask RemoveTransformPath</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-set-name">AvatarMask set_name</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-set-transformcount">AvatarMask set_transformCount</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-sethumanoidbodypartactive">AvatarMask SetHumanoidBodyPartActive</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-settransformactive">AvatarMask SetTransformActive</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-settransformpath">AvatarMask SetTransformPath</a></li>
<li class="toctree-l3"><a class="reference internal" href="#avatarmask-tostring">AvatarMask ToString</a></li>
<li class="toctree-l3"><a class="reference internal" href="#id16">AvatarMask</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
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  <div class="section" id="avatarmask">
<h1>AvatarMask<a class="headerlink" href="#avatarmask" title="Permalink to this headline"></a></h1>
<p>The AvatarMask module.</p>
<div class="toctree-wrapper compound">
</div>
<div class="section" id="avatarmask-addtransformpath">
<h2>AvatarMask AddTransformPath<a class="headerlink" href="#avatarmask-addtransformpath" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__AddTransformPath__UnityEngineTransform__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__AddTransformPath__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instanceUnityEngine.Transform transform</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__AddTransformPath__UnityEngineTransform__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.AddTransformPath.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-equality">
<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="avatarmask-equals">
<h2>AvatarMask Equals<a class="headerlink" href="#avatarmask-equals" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__Equals__SystemObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
</div>
<div class="section" id="avatarmask-get-name">
<h2>AvatarMask get_name<a class="headerlink" href="#avatarmask-get-name" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__get_name__SystemString">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__get_name__SystemString" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-get-transformcount">
<h2>AvatarMask get_transformCount<a class="headerlink" href="#avatarmask-get-transformcount" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__get_transformCount__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__get_transformCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__get_transformCount__SystemInt32" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask-transformCount.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-gethashcode">
<h2>AvatarMask GetHashCode<a class="headerlink" href="#avatarmask-gethashcode" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__GetHashCode__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__GetHashCode__SystemInt32" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.GetHashCode.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-gethumanoidbodypartactive">
<h2>AvatarMask GetHumanoidBodyPartActive<a class="headerlink" href="#avatarmask-gethumanoidbodypartactive" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__GetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__GetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instanceUnityEngine.AvatarMaskBodyPart index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__GetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart__SystemBoolean" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.GetHumanoidBodyPartActive.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-getinstanceid">
<h2>AvatarMask GetInstanceID<a class="headerlink" href="#avatarmask-getinstanceid" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__GetInstanceID__SystemInt32">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__GetInstanceID__SystemInt32" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.GetInstanceID.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-gettransformactive">
<h2>AvatarMask GetTransformActive<a class="headerlink" href="#avatarmask-gettransformactive" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__GetTransformActive__SystemInt32__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__GetTransformActive__SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__GetTransformActive__SystemInt32__SystemBoolean" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.GetTransformActive.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-gettransformpath">
<h2>AvatarMask GetTransformPath<a class="headerlink" href="#avatarmask-gettransformpath" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__GetTransformPath__SystemInt32__SystemString">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__GetTransformPath__SystemInt32__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__GetTransformPath__SystemInt32__SystemString" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.GetTransformPath.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-gettype">
<h2>AvatarMask GetType<a class="headerlink" href="#avatarmask-gettype" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__GetType__SystemType">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__GetType__SystemType" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.html">Unity Documentation</a></p>
</div>
<div class="section" id="op-implicit">
<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__op_Implicit__UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="op-inequality">
<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
<p>flow: none</p>
</div>
<div class="section" id="avatarmask-removetransformpath">
<h2>AvatarMask RemoveTransformPath<a class="headerlink" href="#avatarmask-removetransformpath" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__RemoveTransformPath__UnityEngineTransform__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__RemoveTransformPath__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instanceUnityEngine.Transform transform</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__RemoveTransformPath__UnityEngineTransform__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.RemoveTransformPath.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-set-name">
<h2>AvatarMask set_name<a class="headerlink" href="#avatarmask-set-name" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__set_name__SystemString__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__set_name__SystemString__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask-name.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-set-transformcount">
<h2>AvatarMask set_transformCount<a class="headerlink" href="#avatarmask-set-transformcount" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__set_transformCount__SystemInt32__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__set_transformCount__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__set_transformCount__SystemInt32__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask-transformCount.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-sethumanoidbodypartactive">
<h2>AvatarMask SetHumanoidBodyPartActive<a class="headerlink" href="#avatarmask-sethumanoidbodypartactive" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__SetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart_SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__SetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instanceUnityEngine.AvatarMaskBodyPart indexSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__SetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart_SystemBoolean__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.SetHumanoidBodyPartActive.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-settransformactive">
<h2>AvatarMask SetTransformActive<a class="headerlink" href="#avatarmask-settransformactive" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__SetTransformActive__SystemInt32_SystemBoolean__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__SetTransformActive__SystemInt32_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instanceSystem.Int32 indexSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__SetTransformActive__SystemInt32_SystemBoolean__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.SetTransformActive.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-settransformpath">
<h2>AvatarMask SetTransformPath<a class="headerlink" href="#avatarmask-settransformpath" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__SetTransformPath__SystemInt32_SystemString__SystemVoid">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__SetTransformPath__SystemInt32_SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instanceSystem.Int32 indexSystem.String path</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__SetTransformPath__SystemInt32_SystemString__SystemVoid" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow inputs: unnamed</p>
<p>flow outputs: unnamed</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.SetTransformPath.html">Unity Documentation</a></p>
</div>
<div class="section" id="avatarmask-tostring">
<h2>AvatarMask ToString<a class="headerlink" href="#avatarmask-tostring" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="UnityEngineAvatarMask.__ToString__SystemString">
<code class="sig-prename descclassname">UnityEngineAvatarMask.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAvatarMask.__ToString__SystemString" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.ToString.html">Unity Documentation</a></p>
</div>
<div class="section" id="id16">
<h2>AvatarMask<a class="headerlink" href="#id16" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="Variable_UnityEngineAvatarMask">
<code class="sig-name descname">Variable_UnityEngineAvatarMask</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.AvatarMask AvatarMaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineAvatarMask" title="Permalink to this definition"></a></dt>
<dd></dd></dl>

<p>outputs: none</p>
<p>flow: none</p>
<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/AvatarMask.html">Unity Documentation</a></p>
</div>
</div>


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