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using System;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using VRC.Udon.Editor;
using VRC.Udon.Editor.ProgramSources.UdonGraphProgram;
using VRC.Udon.Graph;
using UINew = VRC.Udon.Editor.ProgramSources.UdonGraphProgram.UI.GraphView;
namespace Tests
{
public class UICompilerTests
{
[Test]
public void CompareAssemblies()
{
// Cache Udon Graph View window for reuse
var graphViewWindow = EditorWindow.GetWindow<UINew.UdonGraphWindow>();
// Loop through every asset in project
var assets = AssetDatabase.FindAssets("t:UdonGraphProgramAsset");
foreach (string guid in assets)
{
// Compile assembly from copy of existing asset
string path = AssetDatabase.GUIDToAssetPath(guid);
var legacyData = GetDataFromAssetAtPath(path);
var legacyAssembly = UdonEditorManager.Instance.CompileGraph(legacyData, null, out Dictionary<string, (string uid, string fullName, int index)> _, out Dictionary<string, (object value, Type type)> heapDefaultValues);
// Compile assembly from copy of asset loaded into new graph
var newAsset = ScriptableObject.CreateInstance<UdonGraphProgramAsset>();
newAsset.graphData = new UdonGraphData(legacyData);
// This function loads the asset and reserializes it
var newData = graphViewWindow.GetGraphDataFromAsset(newAsset);
var newAssembly = UdonEditorManager.Instance.CompileGraph(newData, null, out Dictionary<string, (string uid, string fullName, int index)> _, out Dictionary<string, (object value, Type type)> heapDefaultValues1);
Assert.AreEqual(newAssembly, legacyAssembly);
}
graphViewWindow.Close();
}
public UdonGraphData GetDataFromAssetAtPath(string path)
{
var targetAsset = AssetDatabase.LoadAssetAtPath<UdonGraphProgramAsset>(path);
return new UdonGraphData(targetAsset.graphData);
}
}
}
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