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using UnityEngine;
using System.Collections;
public class MB_BatchPrepareObjectsForDynamicBatchingDescription : MonoBehaviour {
void OnGUI(){
GUILayout.Label ("This scene is set up to create a combined material and meshes with adjusted UVs so \n" +
" objects can share a material and be batched by Unity's static/dynamic batching.\n" +
" This scene has added a BatchPrefabBaker component to a Mesh and Material Baker which \n" +
" can bake many prefabs (each of which can have several renderers) in one click.\n" +
" The batching tool accepts prefab assets instead of scene objects. \n");
}
}
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