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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.MBEditor
{
[System.Serializable]
public class MB_ReplacePrefabsSettings : ScriptableObject
{
[System.Serializable]
public class PrefabPair
{
public bool enabled = true;
public GameObject srcPrefab;
public GameObject targPrefab;
public List<MB_ReplacePrefabsInScene.Error> objsWithErrors = new List<MB_ReplacePrefabsInScene.Error>();
}
public PrefabPair[] prefabsToSwitch = new PrefabPair[0];
public bool reverseSrcAndTarg;
public bool enforceSrcAndTargHaveSameStructure = true;
}
}
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