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//----------------------------------------------
// MeshBaker
// Copyright © 2011-2012 Ian Deane
//----------------------------------------------
using UnityEditor;
using UnityEngine;
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.MBEditor
{
public class MB3_MeshBakerEditorWindow : EditorWindow
{
MB3_MeshBakerEditorWindowAddObjectsTab addObjectsTab;
MB3_MeshBakerEditorWindowAnalyseSceneTab analyseSceneTab;
Vector2 scrollPos = Vector2.zero;
int selectedTab = 0;
GUIContent[] tabs = new GUIContent[] { new GUIContent("Analyse Scene & Generate Bakers"), new GUIContent("Search For Meshes To Add") };
[MenuItem("Window/Mesh Baker/Mesh Baker")]
static void Init()
{
MB3_MeshBakerEditorWindow me = (MB3_MeshBakerEditorWindow) EditorWindow.GetWindow(typeof(MB3_MeshBakerEditorWindow));
}
public void SetTarget(MB3_MeshBakerRoot targ)
{
if (addObjectsTab == null) addObjectsTab = new MB3_MeshBakerEditorWindowAddObjectsTab();
addObjectsTab.target = targ;
}
void OnGUI()
{
selectedTab = GUILayout.Toolbar(selectedTab, tabs);
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(position.width), GUILayout.Height(position.height));
if (selectedTab == 0)
{
analyseSceneTab.drawTabAnalyseScene(position);
}
else
{
addObjectsTab.drawTabAddObjectsToBakers();
}
EditorGUILayout.EndScrollView();
}
void OnEnable()
{
if (addObjectsTab == null) addObjectsTab = new MB3_MeshBakerEditorWindowAddObjectsTab();
if (analyseSceneTab == null) analyseSceneTab = new MB3_MeshBakerEditorWindowAnalyseSceneTab();
addObjectsTab.OnEnable();
}
void OnDisable()
{
addObjectsTab.OnDisable();
}
}
}
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