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using UnityEngine;
using System.Collections;
using UnityEditor;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.MBEditor
{
[CustomEditor(typeof(MB3_DisableHiddenAnimations))]
public class MB3_DisableHiddenAnimationsEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox(
"HOW TO USE \n\nPlace this component on the same game object that has the combined SkinMeshRenderer " +
"\n\n Drag game objects with Animator and/or Animation components that were baked into the combined SkinnedMeshRenderer into the lists below", MessageType.Info);
DrawDefaultInspector();
}
}
}
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