blob: dae86c604527ec1967270b3d4987e7da41e1f1a4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
Shader "Hidden/ftOverlapTest"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
// No culling or depth
Cull Off ZWrite Off ZTest Always
Blend One One
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float uvSet;
struct appdata
{
float2 uv0 : TEXCOORD0;
float2 uv1 : TEXCOORD1;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
float2 uv = uvSet > 0.0f ? v.uv1 : v.uv0;
o.vertex = float4(uv*2-1, 0.5, 1);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return float4(1,1,1,1) * (1.0f / 255.0f);
}
ENDCG
}
}
}
|