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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VolumeTestScene2 : MonoBehaviour
{
public Transform secondFloor;
public BakeryVolumeTrigger[] secondFloorVolumes;
public float secondFloorHeight;
public bool randomizeLastRoom;
public Transform baseRoom;
public Transform alternativeRoom;
void SwapRooms()
{
var tmp = alternativeRoom.position;
alternativeRoom.position = baseRoom.position;
baseRoom.position = tmp;
}
void UpdateRooms()
{
for(int i=0; i<secondFloorVolumes.Length; i++)
{
secondFloorVolumes[i].UpdateBounds();
}
}
void Start()
{
if (randomizeLastRoom)
{
if (Random.Range(0,2) == 1)
{
SwapRooms();
}
}
secondFloor.position += Vector3.up * secondFloorHeight;
UpdateRooms();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
SwapRooms();
UpdateRooms();
}
}
}
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