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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Example script, a counterpart to BakeryVolumeTrigger.cs (see that script for more info)
//
public class BakeryVolumeReceiver : MonoBehaviour
{
public bool forceUsage = false;
// used by triggers
internal int enterCounter = 0;
internal BakeryVolumeTrigger movableTrigger = null;
Renderer[] renderers;
MaterialPropertyBlock current;
// Cache renderers affected by volumes
void Awake()
{
if (renderers == null) renderers = GetComponentsInChildren<Renderer>() as Renderer[];
if (forceUsage)
{
// HDRP can sometimes (?) fail to use globally set volumes when SRP batching is enabled, so disable it for this object.
SetPropertyBlock(new MaterialPropertyBlock());
}
}
// Called by triggers
public void SetPropertyBlock(MaterialPropertyBlock mb)
{
if (renderers == null) renderers = GetComponentsInChildren<Renderer>() as Renderer[];
for(int i=0; i<renderers.Length; i++)
{
renderers[i].SetPropertyBlock(mb);
}
current = mb;
}
// Update shader properties here if the volume is moving
void LateUpdate()
{
if (movableTrigger == null) return;
movableTrigger.UpdateBounds();
SetPropertyBlock(current);
}
}
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