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path: root/VRCSDK3Worlds/Assets/Bakery/BakerySectorCapture.cs
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using UnityEngine;
using System.Collections.Generic;

public class BakerySectorCapture : ScriptableObject
{
#if UNITY_EDITOR
    [SerializeField]
    public Vector3 sectorPos;

    [SerializeField]
    public Quaternion sectorRot;

    [SerializeField]
    public List<Mesh> meshes;

    [SerializeField]
    public List<Vector3> positions;

    [SerializeField]
    public List<Texture2D> textures;

    public List<Renderer> outsideRenderers;
    public bool write = false;

#endif
}