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#if VRC_SDK_VRCSDK3
using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;
using System.Collections.Generic;
using VRC.SDK3.Avatars.Components;
public partial class AvatarDescriptorEditor3 : Editor
{
List<EditorAnimLayerInfo> baseAnimLayerTypes = new List<EditorAnimLayerInfo>
{
{new EditorAnimLayerInfo("Locomotion", VRCAvatarDescriptor.AnimLayerType.Base)},
{new EditorAnimLayerInfo("Idle", VRCAvatarDescriptor.AnimLayerType.Additive)},
{new EditorAnimLayerInfo("Gesture", VRCAvatarDescriptor.AnimLayerType.Gesture)},
{new EditorAnimLayerInfo("Action", VRCAvatarDescriptor.AnimLayerType.Action)},
{new EditorAnimLayerInfo("Non-Transform", VRCAvatarDescriptor.AnimLayerType.FX)},
};
List<EditorAnimLayerInfo> specialAnimLayerTypes = new List<EditorAnimLayerInfo>
{
{new EditorAnimLayerInfo("Sitting", VRCAvatarDescriptor.AnimLayerType.Sitting)},
{new EditorAnimLayerInfo("TPose", VRCAvatarDescriptor.AnimLayerType.TPose)},
{new EditorAnimLayerInfo("IKPose", VRCAvatarDescriptor.AnimLayerType.IKPose)},
};
Dictionary<VRCAvatarDescriptor.AnimLayerType, string> _animLayerButtonNames = new Dictionary<VRCAvatarDescriptor.AnimLayerType, string>();
struct EditorAnimLayerInfo
{
public EditorAnimLayerInfo(string label, VRCAvatarDescriptor.AnimLayerType type)
{
this.label = label;
this.type = type;
}
public string label;
public VRCAvatarDescriptor.AnimLayerType type;
}
string GetAnimLayerButtonName(VRCAvatarDescriptor.AnimLayerType layerType)
{
string name = null;
_animLayerButtonNames.TryGetValue(layerType, out name);
if (string.IsNullOrEmpty(name))
{
foreach (EditorAnimLayerInfo info in baseAnimLayerTypes)
{
if (info.type == layerType)
{
if (_animator && (!_animator.isHuman) && info.label == "Face")
name = "Default BlendShapes";
else
name = ("Default " + info.label);
_animLayerButtonNames.Add(layerType, name);
return name;
}
}
foreach (EditorAnimLayerInfo info in specialAnimLayerTypes)
{
if (info.type == layerType)
{
name = ("Default " + info.label);
_animLayerButtonNames.Add(layerType, name);
return name;
}
}
}
return name;
}
bool IsHumanOnlyAnimLayer(VRCAvatarDescriptor.AnimLayerType layerType)
{
switch (layerType)
{
case VRCAvatarDescriptor.AnimLayerType.Additive: return true;
case VRCAvatarDescriptor.AnimLayerType.Gesture: return true;
}
return false;
}
void ResetAnimLayersToDefault()
{
var b = serializedObject.FindProperty("baseAnimationLayers");
b.ClearArray();
var s = serializedObject.FindProperty("specialAnimationLayers");
s.ClearArray();
foreach (EditorAnimLayerInfo info in baseAnimLayerTypes)
{
if (_animator && (!_animator.isHuman) && IsHumanOnlyAnimLayer(info.type))
continue;
InitAnimLayer(serializedObject.FindProperty("baseAnimationLayers"), info.type, true);
}
foreach (EditorAnimLayerInfo info in specialAnimLayerTypes)
{
if (_animator && (!_animator.isHuman) && IsHumanOnlyAnimLayer(info.type))
continue;
InitAnimLayer(serializedObject.FindProperty("specialAnimationLayers"), info.type, true);
}
serializedObject.ApplyModifiedProperties();
}
void SetLayerMaskFromController(SerializedProperty layer)
{
// VRC DaveT: avoid exception when observing during runtime
#if !VRC_CLIENT
var isDefault = layer.FindPropertyRelative("isDefault").boolValue;
if (!isDefault)
{
var maskProp = layer.FindPropertyRelative("mask");
var controller = layer.FindPropertyRelative("animatorController").objectReferenceValue as AnimatorController;
if (controller != null)
{
maskProp.objectReferenceValue = controller.layers[0].avatarMask;
}
}
#endif
}
void InitAnimLayer(SerializedProperty list, VRCAvatarDescriptor.AnimLayerType type, bool isDefault, int index = -1)
{
list.InsertArrayElementAtIndex(list.arraySize);
var element = list.GetArrayElementAtIndex((index == -1) ? (list.arraySize - 1) : index);
element.FindPropertyRelative("type").enumValueIndex = (int)type;
element.FindPropertyRelative("isDefault").boolValue = isDefault;
}
void EnforceAnimLayerSetup(bool isOnEnable = false)
{
if (_animator)
{
if (_animator.isHuman)
{
// human -> add missing base layers from previous non-human setup
bool haveAdditive = false;
bool haveGesture = false;
for (int v = 0; v < _baseAnimLayers.arraySize; v++)
{
SerializedProperty layer = _baseAnimLayers.GetArrayElementAtIndex(v);
SerializedProperty type = layer.FindPropertyRelative("type");
if ((VRCAvatarDescriptor.AnimLayerType)type.enumValueIndex == VRCAvatarDescriptor.AnimLayerType.Additive)
{
haveAdditive = true;
}
if ((VRCAvatarDescriptor.AnimLayerType)type.enumValueIndex == VRCAvatarDescriptor.AnimLayerType.Gesture)
{
haveGesture = true;
SetLayerMaskFromController(layer);
}
}
if (!haveAdditive)
InitAnimLayer(_baseAnimLayers, VRCAvatarDescriptor.AnimLayerType.Additive, true, 1);
if (!haveGesture)
InitAnimLayer(_baseAnimLayers, VRCAvatarDescriptor.AnimLayerType.Gesture, true, 2);
}
else
{
// non-human -> remove excess base layers from previous human setup
List<int> baseLayersToDelete = new List<int>();
for (int v = 0; v < _baseAnimLayers.arraySize; v++)
{
SerializedProperty layer = _baseAnimLayers.GetArrayElementAtIndex(v);
SerializedProperty type = layer.FindPropertyRelative("type");
VRCAvatarDescriptor.AnimLayerType t = (VRCAvatarDescriptor.AnimLayerType)type.enumValueIndex;
if (IsHumanOnlyAnimLayer(t))
baseLayersToDelete.Add(v);
}
if (baseLayersToDelete.Count > 0)
DeleteAnimLayers(_baseAnimLayers, baseLayersToDelete);
}
}
// reset 'Special' layer buttons to default when left empty
for (int v = 0; v < _specialAnimLayers.arraySize; v++)
{
SerializedProperty layer = _specialAnimLayers.GetArrayElementAtIndex(v);
SerializedProperty type = layer.FindPropertyRelative("type");
SerializedProperty isDefault = layer.FindPropertyRelative("isDefault");
SerializedProperty animatorController = layer.FindPropertyRelative("animatorController");
if ((!isDefault.boolValue) && (animatorController.objectReferenceValue == null))
{
if (isOnEnable || (GUI.GetNameOfFocusedControl() != GetAnimLayerButtonName((VRCAvatarDescriptor.AnimLayerType)type.enumValueIndex)))
isDefault.boolValue = true;
}
}
}
}
#endif
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