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// This code was adapted from: https://github.com/Joshuarox100/Fix-Your-Animators/blob/main/FixYourAnimators.cs
// MIT License
//
// Copyright (c) 2021 Joshuarox100
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
namespace VRC.SDKBase.Editor
{
public static class FixAnimatorControllers
{
private static readonly HashSet<Type> types = new HashSet<Type>
{
typeof(AnimatorState),
typeof(AnimatorStateMachine),
typeof(StateMachineBehaviour),
typeof(AnimatorStateTransition),
typeof(AnimatorTransition),
typeof(BlendTree)
};
[InitializeOnLoadMethod]
private static void RegisterDelegates()
{
Selection.selectionChanged += AutoFixHideFlags;
EditorApplication.quitting += UnregisterDelegates;
}
public static void UnregisterDelegates()
{
Selection.selectionChanged -= AutoFixHideFlags;
EditorApplication.quitting -= UnregisterDelegates;
}
// Automatically corrects HideFlags for objects with types included in 'types' when trying to inspect them.
public static void AutoFixHideFlags()
{
bool dirty = false;
foreach(UnityEngine.Object selection in Selection.objects)
{
if(selection == null)
{
continue;
}
if(selection.hideFlags != (HideFlags.HideInHierarchy | HideFlags.HideInInspector) || !types.Contains(selection.GetType()))
{
continue;
}
if(!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(selection)))
{
EditorUtility.SetDirty(selection);
}
selection.hideFlags = HideFlags.HideInHierarchy;
dirty = true;
}
if(dirty)
{
Selection.selectionChanged();
}
}
}
}
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