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#ifdef RALIV_PENETRATOR
#ifdef UNITY_PASS_FORWARDBASE
PenetratorReshape(v.vertex, v.normal);
#else
v.vertex=float4(0,0,0,1);
#endif
#endif
#ifdef RALIV_ORIFICE
#ifdef UNITY_PASS_FORWARDBASE
OrificeReshape(v.vertex, v.normal, v.tangent, v.vertexId);
#else
v.vertex=float4(0,0,0,1);
#endif
#endif
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