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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace GestureManager.Scripts.Core
{
/**
* Hi, you're a curious one!
*
* What you're looking at are some of the methods of my Unity Libraries.
* They do not contains all the methods otherwise the UnityPackage would have been so much bigger.
*
* P.S: Gmg stands for GestureManager~
*/
public static class GmgAvatarMaskHelper
{
private static readonly List<AvatarMaskBodyPart> BodyParts = Enum.GetValues(typeof(AvatarMaskBodyPart)).Cast<AvatarMaskBodyPart>().Where(part => part != AvatarMaskBodyPart.LastBodyPart).ToList();
public static AvatarMask CreateMaskWith(string name, IEnumerable<AvatarMaskBodyPart> parts)
{
var mask = new AvatarMask { name = name };
foreach (var part in BodyParts) mask.SetHumanoidBodyPartActive(part, false);
foreach (var part in parts) mask.SetHumanoidBodyPartActive(part, true);
return mask;
}
public static AvatarMask CreateMaskWithout(string name, IEnumerable<AvatarMaskBodyPart> parts)
{
var mask = new AvatarMask { name = name };
foreach (var part in parts) mask.SetHumanoidBodyPartActive(part, false);
return mask;
}
public static AvatarMask CreateEmptyMask(string name) => CreateMaskWith(name, Array.Empty<AvatarMaskBodyPart>());
}
}
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