summaryrefslogtreecommitdiff
path: root/VRCSDK3AvatarsLegacy/Assets/_PoiyomiShaders/Shaders/Includes/CGI_PoiFlipbook.cginc
blob: 0d76d9187fc843c107cbd5a7c44f24a8820c2484 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
#ifndef POI_FLIPBOOK
    #define POI_FLIPBOOK
    
    UNITY_DECLARE_TEX2DARRAY(_FlipbookTexArray); float4 _FlipbookTexArray_ST;
    float4 _FlipbookColor;
    float _FlipbookFPS;
    uint _FlipbookTotalFrames;
    float4 _FlipbookScaleOffset;
    float _FlipbookTiled;
    int _FlipbookCurrentFrame;
    float _FlipbookEmissionStrength;
    float _FlipbookRotation;
    float _EnableFlipbook;
    uint _FlipbookTexArrayUV;
    float _FlipbookAlphaControlsFinalAlpha;
    float _FlipbookRotationSpeed;
    float _FlipbookIntensityControlsAlpha;
    float _FlipbookColorReplaces;
    float2 _FlipbookTexArrayPan;
    
    // blending
    float _FlipbookReplace;
    float _FlipbookMultiply;
    float _FlipbookAdd;
    POI_TEXTURE_NOSAMPLER(_FlipbookMask);
    
    // anim
    uint _FlipbookMovementType;
    float4 _FlipbookStartEndOffset;
    float _FlipbookMovementSpeed;
    
    // Global
    float4 flipBookPixel;
    float4 flipBookPixelMultiply;
    float flipBookMask;
    
    #ifndef POI_SHADOW
        
        void calculateFlipbook()
        {
            flipBookMask = POI2D_SAMPLER_PAN(_FlipbookMask, _MainTex, poiMesh.uv[_FlipbookMaskUV], _FlipbookMaskPan).r;
            _FlipbookScaleOffset.xy = 1 - _FlipbookScaleOffset.xy;
            float2 uv = frac(poiMesh.uv[_FlipbookTexArrayUV]);
            float theta = radians(_FlipbookRotation + _Time.z * _FlipbookRotationSpeed);
            float cs = cos(theta);
            float sn = sin(theta);
            float2 spriteCenter = _FlipbookScaleOffset.zw + .5;
            // 2d rotation
            uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
            
            float2 newUV = remap(uv, float2(0, 0) + _FlipbookScaleOffset.xy / 2 + _FlipbookScaleOffset.zw, float2(1, 1) - _FlipbookScaleOffset.xy / 2 + _FlipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
            
            UNITY_BRANCH
            if (_FlipbookTiled == 0)
            {
                if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
                {
                    flipBookPixel = 0;
                    return;
                }
            }
            
            uint currentFrame = floor(_FlipbookCurrentFrame) % _FlipbookTotalFrames;
            if(_FlipbookCurrentFrame < 0)
            {
                currentFrame = (_Time.y / (1 / _FlipbookFPS)) % _FlipbookTotalFrames;
            }
            flipBookPixel = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, currentFrame));
            UNITY_BRANCH
            if(_FlipbookIntensityControlsAlpha)
            {
                flipBookPixel.a = poiMax(flipBookPixel.rgb);
            }
            UNITY_BRANCH
            if(_FlipbookColorReplaces)
            {
                flipBookPixel.rgb = _FlipbookColor.rgb;
            }
            else
            {
                flipBookPixel.rgb *= _FlipbookColor.rgb;
            }
        }
        void applyFlipbook(inout float4 finalColor)
        {
            #ifdef POI_BLACKLIGHT
                UNITY_BRANCH
                if(_BlackLightMaskFlipbook != 4)
                {
                    flipBookMask *= blackLightMask[_BlackLightMaskFlipbook];
                }
            #endif
            
            finalColor.rgb = lerp(finalColor, flipBookPixel.rgb, flipBookPixel.a * _FlipbookColor.a * _FlipbookReplace * flipBookMask);
            finalColor.rgb = finalColor + flipBookPixel.rgb * _FlipbookAdd * flipBookMask;
            finalColor.rgb = finalColor * lerp(1, flipBookPixel.rgb, flipBookPixel.a * _FlipbookColor.a * flipBookMask * _FlipbookMultiply);
            
            UNITY_BRANCH
            if(_FlipbookAlphaControlsFinalAlpha)
            {
                finalColor.a = lerp(finalColor.a, flipBookPixel.a * _FlipbookColor.a, flipBookMask);
            }
        }
        void applyFlipbookEmission(inout float3 finalEmission)
        {
            finalEmission += lerp(0, flipBookPixel.rgb * _FlipbookEmissionStrength, flipBookPixel.a * _FlipbookColor.a * flipBookMask);
        }
        
    #else
        
        float applyFlipbookAlphaToShadow(float2 uv)
        {
            UNITY_BRANCH
            if(_FlipbookAlphaControlsFinalAlpha)
            {
                float flipbookShadowAlpha = 0;
                
                _FlipbookScaleOffset.xy = 1 - _FlipbookScaleOffset.xy;
                float theta = radians(_FlipbookRotation);
                
                float cs = cos(theta);
                float sn = sin(theta);
                float2 spriteCenter = _FlipbookScaleOffset.zw + .5;
                uv = float2((uv.x - spriteCenter.x) * cs - (uv.y - spriteCenter.y) * sn + spriteCenter.x, (uv.x - spriteCenter.x) * sn + (uv.y - spriteCenter.y) * cs + spriteCenter.y);
                
                float2 newUV = remap(uv, float2(0, 0) + _FlipbookScaleOffset.xy / 2 + _FlipbookScaleOffset.zw, float2(1, 1) - _FlipbookScaleOffset.xy / 2 + _FlipbookScaleOffset.zw, float2(0, 0), float2(1, 1));
                
                
                uint currentFrame = floor(_FlipbookCurrentFrame) % _FlipbookTotalFrames;
                if(_FlipbookCurrentFrame < 0)
                {
                    currentFrame = (_Time.y / (1 / _FlipbookFPS)) % _FlipbookTotalFrames;
                }
                half4 flipbookColor = UNITY_SAMPLE_TEX2DARRAY(_FlipbookTexArray, float3(TRANSFORM_TEX(newUV, _FlipbookTexArray) + _Time.x * _FlipbookTexArrayPan, currentFrame));
                
                if(_FlipbookIntensityControlsAlpha)
                {
                    flipbookColor.a = poiMax(flipbookColor.rgb);
                }
                
                UNITY_BRANCH
                if(_FlipbookTiled == 0)
                {
                    if(max(newUV.x, newUV.y) > 1 || min(newUV.x, newUV.y) < 0)
                    {
                        flipbookColor.a = 0;
                    }
                }
                return flipbookColor.a * _FlipbookColor.a;
            }
            return 1;
        }
        
    #endif
#endif